Hi all,
Is it possible to pass information between states using
POE::Component::Clinet::Ping?
What I'm trying to do is ping the same target 5 times in succession, and
then see if all pings come back in the same order as they left. I need to be
able to tell, in the got_pong state, which packet has caused the state to be
called. Under certain network conditoins, packets may come back out of
order, and I need to know what order they arrived in. The request time isn't
precise enough to tell.
Any ideas?