The InlineStates, PackageStates, and ObjectStates for PoCoServerTCP are for
the client sessions:
when you spawn() a PCST, it makes a master session that sits around
listening for connections, when one arrives, it spawns a new session which
get InlineStates, PackageStates, and ObjectStates.
On 3/2
Hello,
I'm trying to post something to a tcp server inline state from
elsewhere, but it doesn't seem to work. I built a test script, if
anyone cares to look at it,
http://zgrim.lsd.ro/tmp/pocostt.pl.txt
I used similar code with the tcp client component, which worked, hence
my current surprise. M
I do not believe there is any mandatory review for anything except core POE
(which Rocco releases himself anyway).
Go ahead and submit it to CPAN - it will be tested and reviewed by many, and
thats the best way to get feedback.
On 3/21/07, Chris Cobb <[EMAIL PROTECTED]> wrote:
Greetings,
I'd li
Greetings,
I'd like to submit some work to CPAN. Do you prefer to
comment on the module name space first, or should I
just go directly to PAUSE and request this name space?
POE::Event::Message
I've created several POE components based on this. I plan
to add them to CPAN, and can discuss them if