Hi, I discovered something -- not sure if it's a bug or a feature -- but it's worth noting:
When using ReadWrite wheels to just send data (is there a better method?), defining an empty InputState (or, presumably, any InputState, but since we're just sending data "InputState => ''" will suffice) will trigger socket error events more quickly than not defining one. In my simple tests, it took two sent records over a dropped connection to trigger an error without an InputState, but with an InputState the dropped connection was detected immediately. Dan