A Dijous, 15 de juliol de 2010, Christian Feuersaenger va escriure:
> Dear poppler developers,
>
> hereby I propose a new patch for a high quality, fast gouraud shader for
> triangle shadings.
>
> The patch provides
> - scalable triangle shadings (in contrast to the old approach),
> - correct sha
A Dimarts, 20 de juliol de 2010, Stefan Thomas va escriure:
> Merged patches into one and fixed last two compiler warnings.
>
> @Albert: Assuming you agree with me on the duplicate code issue, this
> should be ready to be committed.
There are memory leaks in
+ if (!writer->close()) {
+