Hi folks.
I'm a seeks[1] user, currently using it on non-OpenBSD hosts. I'm not
too happy with that, and I think lots of OpenBSD users might like it
too.
So my questions are:
- Has anyone started working on it?
- Would you like it to use the opencv lib (needed for the image search
plugin).
On Tue, Jun 19, 2012 at 09:57:38PM -0400, Stuart Cassoff wrote:
> "We"? Why not you? You're the one who decided to remove Tcl.
Incase anyone wants to help.
> Why disable the Tcl bindings anyway?
Point taken.
The old port has perl, guile and tcl bindings enabled (somewhat arbitrary), so
I/we can
Hey @ports,
I need some advices for my math/R[1] update. It build fine and other
ports are working with the libs but the bin/R throws the following
output.
# start R and called demo(image)
##
# R
R version 2.15.0 (2012-03-30)
Copyri
On Wed, Jun 20, 2012 at 1:47 PM, Rafael Sadowski wrote:
> Hey @ports,
>
> I need some advices for my math/R[1] update. It build fine and other
> ports are working with the libs but the bin/R throws the following
> output.
You need something like this patch:
http://www.openbsd.org/cgi-bin/cvsweb/
On 2012/06/20 12:27, Jérémie Courrèges-Anglas wrote:
> - Would you like the port to have support for userdb and P2P (allowing
> for personalization of results). Without it, seeks is just another
> meta search engine. This would require Tokyo Cabinet and Tokyo
> Tyrant[2], which are not avai
On Wed Jun 20, 2012 at 01:55:28PM +0200, David Coppa wrote:
> On Wed, Jun 20, 2012 at 1:47 PM, Rafael Sadowski
> wrote:
> > Hey @ports,
> >
> > I need some advices for my math/R[1] update. It build fine and other
> > ports are working with the libs but the bin/R throws the following
> > output.
>
On Wed, Jun 20, 2012 at 04:22:38AM +0200, Juan Francisco Cantero Hurtado wrote:
> On Tue, Jun 19, 2012 at 02:45:29PM +0200, Manuel Giraud wrote:
> > Hi,
> >
> > Here is another try, with:
> > - a gtk3 flavor
> > - xdg-utils run dependency (not for no_x11)
> > - no more liboss
> >
Hi,
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action
RPGs. Flare is not a reimplementation of an existing game or engine. It
is a tribute to and exploration of the action RPG genre.
Rather than building a ve
Anexo : Documento-Anexo.docx (147,2 KB)
Segue anexado acima o documento conforme combinado !
Tenha um bom dia .
mpack/munpack isn't particularly good, so here's a port of ripMIME
which can be used as a slightly better alternative to munpack. OK?
ripmime.tgz
Description: application/tar-gz
This looks good to me ( pending the www -> lang change )
On Mon, May 21, 2012 at 11:20 PM, Jeremy Evans wrote:
> This updates node-fibers to 0.6.7, the latest version. Doing so
> requires some patches to node.
>
> www/node patches:
>
> * Move npm dependencies (including node-gyp) from being priv
On Sun, Jun 10, 2012 at 01:01:18AM -0400, Brad Smith wrote:
> Here is an update to ISC-DHCP 4.2.4.
I forgot to mention server tested on i386 and client tested on
amd64 and i386.
> Index: Makefile
> ===
> RCS file: /home/cvs/ports/net
Hi,
Tiled is a general purpose tile map editor. It's built to be easy to
use, yet flexible enough to work with varying game engines, whether your
game is an RPG, platformer or Breakout clone. Tiled is free software and
written in C++, using the Qt application framework. The main features in
a nuts
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