Stuart Henderson wrote:
> On 2021/12/01 16:17, Jonathan Gray wrote:
> > Each of these ports are around 1GB of files mirrors have to carry.
> > I'm not sure how much of a concern that is.
>
> Currently 1.6GB with the one version (it's built for i386 and amd64). It
> is more the time to sync package
On 2021/12/01 16:17, Jonathan Gray wrote:
> Each of these ports are around 1GB of files mirrors have to carry.
> I'm not sure how much of a concern that is.
Currently 1.6GB with the one version (it's built for i386 and amd64). It
is more the time to sync packages that is the problem, rather than s
On Tue, Nov 30, 2021 at 08:24:14PM +0100, Stefan Hagen wrote:
> Tom Murphy wrote:
> > On Sat, Nov 27, 2021 at 02:33:40PM +1100, Jonathan Gray wrote:
> > > On Fri, Nov 26, 2021 at 04:17:35PM +, Tom Murphy wrote:
> > > > I've updated games/redeclipse to 2.0.0. Compiles and runs fine here
> > >
Tom Murphy wrote:
> On Sat, Nov 27, 2021 at 02:33:40PM +1100, Jonathan Gray wrote:
> > On Fri, Nov 26, 2021 at 04:17:35PM +, Tom Murphy wrote:
> > > I've updated games/redeclipse to 2.0.0. Compiles and runs fine here
> > > but it's kind of hard to figure out the "parkour" like movement in
>
On Sat, Nov 27, 2021 at 02:33:40PM +1100, Jonathan Gray wrote:
> On Fri, Nov 26, 2021 at 04:17:35PM +, Tom Murphy wrote:
> > Hi,
> >
> > I've updated games/redeclipse to 2.0.0. Compiles and runs fine here
> > but it's kind of hard to figure out the "parkour" like movement in
> > the game
On Fri, Nov 26, 2021 at 04:17:35PM +, Tom Murphy wrote:
> Hi,
>
> I've updated games/redeclipse to 2.0.0. Compiles and runs fine here
> but it's kind of hard to figure out the "parkour" like movement in
> the game. (Looks like fun once you can coordinate your movements!)
My concern is t
Hi,
I've updated games/redeclipse to 2.0.0. Compiles and runs fine here
but it's kind of hard to figure out the "parkour" like movement in
the game. (Looks like fun once you can coordinate your movements!)
I removed a duplicate MASTER_SITES line and switched the source to
github.com/red