Re: New: guichan 0.7.1

2007-08-26 Thread Julian Leyh
On 16:49 Mon 20 Aug , Andreas Bihlmaier wrote: > please resubmit after unlock (post 4.2 release). Bump instead of resubmit (to save traffic). http://marc.info/?l=openbsd-ports&m=118764050502142&w=2 Please test and/or comment. Regards, Julian

Re: New: guichan 0.7.1

2007-08-20 Thread Julian Leyh
On 16:49 Mon 20 Aug , Andreas Bihlmaier wrote: > Ports lock is active. > > http://marc.info/?l=openbsd-ports&m=118609297808504&w=2 > > This will be ignored, but since it should NOT get lost, please resubmit > after unlock (post 4.2 release). > > Regards, > ahb Hi ahb, somehow I didn't notic

Re: New: guichan 0.7.1

2007-08-20 Thread Andreas Bihlmaier
On Mon, Aug 20, 2007 at 09:03:22AM -0400, Julian Leyh wrote: > Hi there, > > I ported guichan (http://guichan.sourceforge.net) - a portable C++ GUI > library designed for games using Allegro, HGE, OpenGL, OpenLayer and/or > SDL. > > I configured it to use OpenGL and SDL, but maybe I should put th

New: guichan 0.7.1

2007-08-20 Thread Julian Leyh
Hi there, I ported guichan (http://guichan.sourceforge.net) - a portable C++ GUI library designed for games using Allegro, HGE, OpenGL, OpenLayer and/or SDL. I configured it to use OpenGL and SDL, but maybe I should put that into Flavors or Subpackages? Tested on i386, examples compile after som