On Tue, Sep 13, 2011 at 10:39 AM, Edd Barrett wrote:
> On Mon, Sep 12, 2011 at 11:02:22PM +0100, Edd Barrett wrote:
>> Fixed this, also removed graphics until sdl support added and added a note
>> about license. Decided to keep patch to disable catching sigsegv and sigbus.
>
> I managed to contact
On Mon, Sep 12, 2011 at 11:02:22PM +0100, Edd Barrett wrote:
> Fixed this, also removed graphics until sdl support added and added a note
> about license. Decided to keep patch to disable catching sigsegv and sigbus.
I managed to contact niallo, says he does not have time to play angband and that
On Mon, Sep 12, 2011 at 12:37:30AM +0100, Edd Barrett wrote:
> On Fri, Sep 09, 2011 at 12:17:05PM +0100, Edd Barrett wrote:
> > * Move save games to the user's home directory
> > (Is there any reason why not?)
>
> I changed my mind about this, so here's a diff that uses /var/games/angband as
On Fri, Sep 09, 2011 at 12:17:05PM +0100, Edd Barrett wrote:
> * Move save games to the user's home directory
> (Is there any reason why not?)
I changed my mind about this, so here's a diff that uses /var/games/angband as
before.
Also note, there is a bug which I consider a blocker:
http://t
Hi,
An update to angband:
* Update to 3.3.0
* Move save games to the user's home directory
(Is there any reason why not?)
* Remove do-install, as the stock install target does just fine.
* Remove some patches in favour of configure args.
* Patch to ensure compiler invocations are shown.