Re: games/godot: proposal to add GodotSteam for broader compatibility

2021-10-29 Thread Thomas Frohwein
On Mon, Oct 25, 2021 at 06:13:35PM +0200, Omar Polo wrote: > Sorry for replying this late > > Thomas Frohwein writes: > > > Hi, > > > > I've been experimenting with running commercial games with our Godot > > port and a substantial number refuse to run because they can't find > > Steam in Godot'

Re: games/godot: proposal to add GodotSteam for broader compatibility

2021-10-25 Thread Omar Polo
Sorry for replying this late Thomas Frohwein writes: > Hi, > > I've been experimenting with running commercial games with our Godot > port and a substantial number refuse to run because they can't find > Steam in Godot's namespace. Those games seem to be built with a module > "GodotSteam" added

Re: games/godot: proposal to add GodotSteam for broader compatibility

2021-10-18 Thread Thomas Frohwein
Now against HEAD... sorry. On Mon, Oct 18, 2021 at 01:19:52PM -0600, Thomas Frohwein wrote: > Hi, > > I've been experimenting with running commercial games with our Godot > port and a substantial number refuse to run because they can't find > Steam in Godot's namespace. Those games seem to be bui

games/godot: proposal to add GodotSteam for broader compatibility

2021-10-18 Thread Thomas Frohwein
Hi, I've been experimenting with running commercial games with our Godot port and a substantial number refuse to run because they can't find Steam in Godot's namespace. Those games seem to be built with a module "GodotSteam" added during compile time. This diff below adds said module to the port.