On Mon, Oct 25, 2021 at 06:13:35PM +0200, Omar Polo wrote:
> Sorry for replying this late
>
> Thomas Frohwein writes:
>
> > Hi,
> >
> > I've been experimenting with running commercial games with our Godot
> > port and a substantial number refuse to run because they can't find
> > Steam in Godot'
Sorry for replying this late
Thomas Frohwein writes:
> Hi,
>
> I've been experimenting with running commercial games with our Godot
> port and a substantial number refuse to run because they can't find
> Steam in Godot's namespace. Those games seem to be built with a module
> "GodotSteam" added
Now against HEAD... sorry.
On Mon, Oct 18, 2021 at 01:19:52PM -0600, Thomas Frohwein wrote:
> Hi,
>
> I've been experimenting with running commercial games with our Godot
> port and a substantial number refuse to run because they can't find
> Steam in Godot's namespace. Those games seem to be bui
Hi,
I've been experimenting with running commercial games with our Godot
port and a substantial number refuse to run because they can't find
Steam in Godot's namespace. Those games seem to be built with a module
"GodotSteam" added during compile time.
This diff below adds said module to the port.