Re: games/godot on riscv64

2022-08-09 Thread Jeremie Courreges-Anglas
On Tue, Aug 09 2022, Stuart Henderson wrote: > On 2022/08/09 02:10, Jeremie Courreges-Anglas wrote: >> > Another approach with more explicit code would be to use a variable in >> > the file names, that variable would hold either "rv64", "64" or "32" >> > depending on the arch. >> >> That would gi

Re: games/godot on riscv64

2022-08-09 Thread Omar Polo
Jeremie Courreges-Anglas wrote: > On Tue, Aug 09 2022, Jeremie Courreges-Anglas wrote: > > Another diff I have used on riscv64 bulk build cluster since some > > weeks/months. The executables are named differently on riscv64. > > > > The SConstruct file has this logic: > > > > if env["arch"]

Re: games/godot on riscv64

2022-08-09 Thread Stuart Henderson
On 2022/08/09 02:10, Jeremie Courreges-Anglas wrote: > > Another approach with more explicit code would be to use a variable in > > the file names, that variable would hold either "rv64", "64" or "32" > > depending on the arch. > > That would give something like the diff below (tested on riscv64 a

Re: games/godot on riscv64

2022-08-08 Thread Jeremie Courreges-Anglas
On Tue, Aug 09 2022, Jeremie Courreges-Anglas wrote: > Another diff I have used on riscv64 bulk build cluster since some > weeks/months. The executables are named differently on riscv64. > > The SConstruct file has this logic: > > if env["arch"] != "": > suffix += "." + env["arch"] >

games/godot on riscv64

2022-08-08 Thread Jeremie Courreges-Anglas
Another diff I have used on riscv64 bulk build cluster since some weeks/months. The executables are named differently on riscv64. The SConstruct file has this logic: if env["arch"] != "": suffix += "." + env["arch"] elif env["bits"] == "32": suffix += ".32" elif env