On Sun, Aug 06, 2023 at 08:39:21AM -0400, Thomas Frohwein wrote:
> On Sun, Aug 06, 2023 at 12:20:48PM +0300, Timo Myyrä wrote:
>
> [...]
>
> > > --D_DoomInit();
> > > -
> > > - extern void D_ConfirmSendStats();
> > > - D_ConfirmSendStats();
> >
> > Thanks for the diff.
On Sun, Aug 06, 2023 at 12:20:48PM +0300, Timo Myyrä wrote:
[...]
> > -- D_DoomInit();
> > -
> > - extern void D_ConfirmSendStats();
> > - D_ConfirmSendStats();
>
> Thanks for the diff.
> Does this run for you? I get following:
> [tmy@asteroid gzdoom]$ gzdoom
> GZDoom - - SDL version
On Fri, Aug 04 2023, Thomas Frohwein wrote:
> On Sat, Jan 28, 2023 at 11:46:10AM +0200, Timo Myyrä wrote:
>> Thomas Frohwein writes:
>>
>> > Hi,
>> >
>> > This diff updates gzdoom to latest version 4.10.0. I've been trying out
>> > a few gzdoom games and ended up updating this port in the
On Sat, Jan 28, 2023 at 11:46:10AM +0200, Timo Myyrä wrote:
> Thomas Frohwein writes:
>
> > Hi,
> >
> > This diff updates gzdoom to latest version 4.10.0. I've been trying out
> > a few gzdoom games and ended up updating this port in the process, even
> > though not strictly necessary to run the
Thomas Frohwein writes:
> Hi,
>
> This diff updates gzdoom to latest version 4.10.0. I've been trying out
> a few gzdoom games and ended up updating this port in the process, even
> though not strictly necessary to run the one I mainly tested - the demo
> of Beyond Sunset [1]. Hands of
Hi,
This diff updates gzdoom to latest version 4.10.0. I've been trying out
a few gzdoom games and ended up updating this port in the process, even
though not strictly necessary to run the one I mainly tested - the demo
of Beyond Sunset [1]. Hands of Necromancy also works.
The diff drops 2