Hi,
Here a video game I had been followed up (and contributed to) since last
summer,
a 3D rogue game named Barony. It is a potentially attractive and addictive,
each time I did a demo I had hard time to get back my laptop ... I could
have released before but wanted to wait as this "Blessed Edition
Hello,
I compiled it on -current on power pc and when I start barony I get this
error, please find gdb backtrace :
$ gdb barony
GNU gdb 6.3
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distri
On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
> I compiled it on -current on power pc and when I start barony I get this
> error, please find gdb backtrace :
>
> $ gdb barony
> GNU gdb 6.3
> Copyright 2004 Free Software Foundation, Inc.
> GDB is free software, covered by the GNU
Hi indeed it works only from the blessed edition. It should probably being
marked as broken for ppc archs.
On 30 March 2018 at 06:36, Thomas Frohwein wrote:
> On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
> > I compiled it on -current on power pc and when I start barony I get t
Once I got enough feedbacks I ll start doing changes.
On 30 March 2018 at 06:40, David CARLIER wrote:
> Hi indeed it works only from the blessed edition. It should probably being
> marked as broken for ppc archs.
>
> On 30 March 2018 at 06:36, Thomas Frohwein wrote:
>
>> On Fri, Mar 30, 2018 at
Thomas Frohwein writes:
> On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
>
> I tried it on amd64 - installed the package, downloaded Barony: Cursed Edition
> from gog.com, innoextract, then copied all the game files to
> /usr/local/share/games/barony. It counts through all the 40
David CARLIER writes:
> Hi indeed it works only from the blessed edition. It should probably being
> marked as broken for ppc archs.
hello, I just bought the game on GOG but I have the Cursed edition, how
can I get the assets of the blessed edition ? Is it an update or another
version of the gam
As far as I know there will eventually be a free update on gog.com, but it is
delayed compared to steam. The developers explain this on the steam forum of
the game. I'm waiting for that update, too.
On April 4, 2018 11:37:06 PM UTC, Solene Rapenne wrote:
>
>David CARLIER writes:
>
>> Hi indeed
ping here with a refreshed version (3.1.4).
On 5 April 2018 at 03:53, frohw...@ymail.com wrote:
> As far as I know there will eventually be a free update on gog.com, but
> it is delayed compared to steam. The developers explain this on the steam
> forum of the game. I'm waiting for that update,
Thomas Frohwein writes:
> On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
>
> I tried it on amd64 - installed the package, downloaded Barony: Cursed Edition
> from gog.com, innoextract, then copied all the game files to
> /usr/local/share/games/barony. It counts through all the 40
Thanks for the feedback, in case you can always force the Debug mode via
cmake e.g. -DCMAKE_BUILD_TYPE=Debug
If I recall correctly you re running it into ppc arch ? Would like to see
classic x86 archs users feedbacks too.
Will try myself in some hours.
On 30 April 2018 at 11:01, Solene Rapenne wr
Le 2018-04-30 14:08, David CARLIER a écrit :
Thanks for the feedback, in case you can always force the Debug mode
via
cmake e.g. -DCMAKE_BUILD_TYPE=Debug
If I recall correctly you re running it into ppc arch ? Would like to
see
classic x86 archs users feedbacks too.
Will try myself in some hou
David CARLIER writes:
> Thanks for the feedback, in case you can always force the Debug mode via
> cmake e.g. -DCMAKE_BUILD_TYPE=Debug
> If I recall correctly you re running it into ppc arch ? Would like to see
> classic x86 archs users feedbacks too.
> Will try myself in some hours.
>
> On 30 Ap
I checked the Gog com ... do not find the folders needed to get started the
game ! e.g images maps items music sounds lang ...
On 30 April 2018 at 15:05, Timo Myyrä wrote:
> David CARLIER writes:
>
> > Thanks for the feedback, in case you can always force the Debug mode via
> > cmake e.g. -DCMA
: Re: new: games/barony
I checked the Gog com ... do not find the folders needed to get started the
game ! e.g images maps items music sounds lang ...
On 30 April 2018 at 15:05, Timo Myyrä wrote:
> David CARLIER writes:
>
> > Thanks for the feedback, in case you can always force th
y Verizon, Samsung Galaxy smartphone
>
> Original message
> From: David CARLIER
> Date: 4/30/18 2:10 PM (GMT-05:00)
> To: Timo Myyrä
> Cc: Solene Rapenne , OpenBSD ports
> Subject: Re: new: games/barony
>
> I checked the Gog com ... do not find the f
David CARLIER writes:
> I checked the Gog com ... do not find the folders needed to get started the
> game ! e.g images maps items music sounds lang ...
>
So, I assume that the port is not usable by GOG customers ? :/
@bcallah found out the Linux version is ok (we both checked the windows
version) from the previous comments all the assets are inside
data/noarch/game subfolder
On 30 April 2018 at 22:29, Solene Rapenne wrote:
>
> David CARLIER writes:
>
> > I checked the Gog com ... do not find the folders need
David CARLIER writes:
> @bcallah found out the Linux version is ok (we both checked the windows
> version) from the previous comments all the assets are inside
> data/noarch/game subfolder
>
> On 30 April 2018 at 22:29, Solene Rapenne wrote:
>
>>
>> David CARLIER writes:
>>
>> > I checked the Go
Galaxy smartphone
>
> Original message
> From: David CARLIER
> Date: 4/30/18 2:10 PM (GMT-05:00)
> To: Timo Myyrä
> Cc: Solene Rapenne , OpenBSD ports
> Subject: Re: new: games/barony
>
> I checked the Gog com ... do not find the folders needed to get sta
apologies)
Download the Linux version and extract it with unzip.
Sent from my Verizon, Samsung Galaxy smartphone
Original message
From: David CARLIER
Date: 4/30/18 2:10 PM (GMT-05:00)
To: Timo Myyrä
Cc: Solene Rapenne , OpenBSD ports
Subject: Re: new: games/barony
I checked
>
>>>
>>>
>>> Sent from my Verizon, Samsung Galaxy smartphone
>>>
>>> Original message
>>> From: David CARLIER
>>> Date: 4/30/18 2:10 PM (GMT-05:00)
>>> To: Timo Myyrä
>>> Cc: Solene Rapenne , OpenB
gt; Original message
>>> From: David CARLIER
>>> Date: 4/30/18 2:10 PM (GMT-05:00)
>>> To: Timo Myyrä
>>> Cc: Solene Rapenne , OpenBSD ports
>>> Subject: Re: new: games/barony
>>>
>>> I checked the Gog com ... do not
>>> Download the Linux version and extract it with unzip.
> >>>
> >>>
> >>>
> >>> Sent from my Verizon, Samsung Galaxy smartphone
> >>>
> >>> ---- Original message
> >>> From: David CARLIER
> &g
t 21:35, Brian Callahan wrote:
>> >>
>> >>> (Responding from my phone so apologies)
>> >>> Download the Linux version and extract it with unzip.
>> >>>
>> >>>
>> >>>
>> >>> Sent from my Verizon, Sams
Solene Rapenne writes:
> David CARLIER writes:
>
>> Thanks for your input, here an updated version.
>>
>
> Seems fine for me. Doesn't work on powerpc, but I can't understand why,
> maybe too low memory (512 Mb) so I don't think we should tag this arch
> as broken.
>
> ok solene@
When playing the
True it writes in the current folder, due to the original design of the
game structure (meant to be packaged for gaming platform).
Is this a blocker for pushing the port ?
If yes I ll try to come up with a solution.
Regards.
On 3 May 2018 at 15:09, Solene Rapenne wrote:
>
> Solene Rapenne write
On 2018/05/03 15:21, David CARLIER wrote:
> True it writes in the current folder, due to the original design of the
> game structure (meant to be packaged for gaming platform).
> Is this a blocker for pushing the port ?
imho yes. at a minimum we could ship a wrapper that cd's somewhere sane first.
Stuart Henderson writes:
> On 2018/05/03 15:21, David CARLIER wrote:
>> True it writes in the current folder, due to the original design of the
>> game structure (meant to be packaged for gaming platform).
>> Is this a blocker for pushing the port ?
>
> imho yes. at a minimum we could ship a wrap
Sounds good enough, if it suffices ... Meanwhile I ll push an improvement
upstream for next versions ...
Thanks.
On 3 May 2018 at 19:18, Solene Rapenne wrote:
>
> Stuart Henderson writes:
>
> > On 2018/05/03 15:21, David CARLIER wrote:
> >> True it writes in the current folder, due to the origin
On 2018/05/03 20:18, Solene Rapenne wrote:
>
> Stuart Henderson writes:
>
> > On 2018/05/03 15:21, David CARLIER wrote:
> >> True it writes in the current folder, due to the original design of the
> >> game structure (meant to be packaged for gaming platform).
> >> Is this a blocker for pushing t
slightly update version with all your inputs.
On 3 May 2018 at 19:40, Stuart Henderson wrote:
> On 2018/05/03 20:18, Solene Rapenne wrote:
> >
> > Stuart Henderson writes:
> >
> > > On 2018/05/03 15:21, David CARLIER wrote:
> > >> True it writes in the current folder, due to the original design
On 2018/05/03 20:18, David CARLIER wrote:
> slightly update version with all your inputs.
- the MAINTAINER line looks to be missing an 'x'?
- since it's using github on-the-fly-generated files it might as well
use GH_*
diff for these below - no assets to test with but otherwise looks OK to
me.
True for the typo :-) thx
On 3 May 2018 at 20:33, Stuart Henderson wrote:
> On 2018/05/03 20:18, David CARLIER wrote:
> > slightly update version with all your inputs.
>
> - the MAINTAINER line looks to be missing an 'x'?
>
> - since it's using github on-the-fly-generated files it might as well
David CARLIER writes:
> slightly update version with all your inputs.
>
I don't know if it's preferable but I would have renamed the binary
barony-bin and named the launcher barony. So that users just type
"barony" to get the game with the correct saving folder.
Also, someone on IRC (sorry anon
fair enough. here an updated version.
On 4 May 2018 at 08:10, Solene Rapenne wrote:
>
> David CARLIER writes:
>
> > slightly update version with all your inputs.
> >
>
> I don't know if it's preferable but I would have renamed the binary
> barony-bin and named the launcher barony. So that users
David CARLIER writes:
> fair enough. here an updated version.
>
> On 4 May 2018 at 08:10, Solene Rapenne wrote:
>
Nice work ! I think it's good now :)
ok solene@
On Fri, 4 May 2018 13:35:27 +0100, David CARLIER
wrote:
> fair enough. here an updated version.
A couple of nits:
- patches/patch-CMakeLists_txt: maybe a short summary about what it's
patching would be nice
- in the README: the sh file is a zip? also please fix the useless doas
- it would be n
On 5/4/2018 4:24 PM, Daniel Jakots wrote:
> On Fri, 4 May 2018 13:35:27 +0100, David CARLIER
> wrote:
>
>> fair enough. here an updated version.
> A couple of nits:
> - patches/patch-CMakeLists_txt: maybe a short summary about what it's
> patching would be nice
> - in the README: the sh file i
On 05/04/18 16:31, Brian Callahan wrote:
On 5/4/2018 4:24 PM, Daniel Jakots wrote:
On Fri, 4 May 2018 13:35:27 +0100, David CARLIER
wrote:
fair enough. here an updated version.
A couple of nits:
- patches/patch-CMakeLists_txt: maybe a short summary about what it's
patching would be nice
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