Re: query: falltergeist - C++/SDL2 Fallout 2 engine implementation

2015-01-14 Thread Anthony J. Bentley
Adam Wolk writes: > The port depends on sdl2 which I notice is now becoming available for > i386 in snapshots. You should know that sdl2 is currently marked broken. The problem should be solvable but so far nobody's taken the initiative to push a fix. > All in all, any pointers greatly appreciate

Re: query: falltergeist - C++/SDL2 Fallout 2 engine implementation

2015-01-13 Thread attila
Adam Wolk writes: > All in all, any pointers greatly appreciated - especially for handling > stuff like git submodule initialization in the port itself (when using > GH_, should I?): > git submodule update --init You could consider splitting the submodule out into its own port and then not both

query: falltergeist - C++/SDL2 Fallout 2 engine implementation

2015-01-13 Thread Adam Wolk
Hi ports@, Is anyone working on a port for falltergeist? - https://github.com/alexeevdv/falltergeist - https://falltergeist.org/ (official home page) This is an open source re-implementation of the Fallout 2 engine which can run both the Fallout 1 & Fallout 2 games if provided with the original