I am unsure if the rust string is unicode or not. Anyhow J strings are utf8
and you may need to convert between unicode and utf8 inside the interface.
On Tue, Apr 18, 2023 at 2:15 AM Michal Wallace
wrote:
> That makes sense now. Thanks, Bill.
>
> JPrez is (or rather was) a console application, s
> Example: 5 % m. 7 (9) gives 5 *(mod 7) (inverse of 9(mod 7))
example is not clear to me:
is 5 % m. 7 (9)
7 | 5 % 9 NB.?
I don't understand % as a typical application of modular arithmetic.
On Monday, April 17, 2023 at 02:56:28 p.m. EDT, Henry Rich
wrote:
In the next beta u m. n me
So m. is (or rather, will be) new, not old... Brilliant!
Thanks,
Mike
Sent from my iPad
> On 17 Apr 2023, at 19:56, Henry Rich wrote:
>
> In the next beta u m. n means 'u(mod n)' and will work for + - * % ^ . %.
> coming soon.
>
> The only specials I see with m&| are m&|@^ and m&|@(n&^
In the next beta u m. n means 'u(mod n)' and will work for + - * % ^ .
%. coming soon.
The only specials I see with m&| are m&|@^ and m&|@(n&^) which can be
replaced by [n] (^ m. m) y.
Example: 5 % m. 7 (9) gives 5 *(mod 7) (inverse of 9(mod 7))
Henry Rich
On 4/17/2023 2:07 PM, 'Michael Da
That makes sense now. Thanks, Bill.
JPrez is (or rather was) a console application, so I wanted to make a new
frontend
that could draw a text console quickly, but also do the audio recordings.
My first attempt was to write an extension for the Godot game engine using
rust, leading to:
https://gi
u m. n ? I thought m. disappeared many versions ago, along with x. y. etc !
Could you provide an example? And is m&|@u deprecated for other verbs u ?
Float results would be helpful. Presumably an array would be returned
as float
if at least one element needed to float, as usual.
Thanks a
Aha! I was not aware of the ide_qt repo. I was only looking in qtide, and
was confused why there weren't any *.ijs files.
Good point. I think at one point, I had defined a verb called 'whence' that
would do this process and tell you where a name came from.
On Mon, Apr 17, 2023 at 1:43 PM Raul Mi
I think you are looking for
https://github.com/jsoftware/ide_qt/blob/master/qt.ijs#L225 for wd
getting the address. (And wd itself is defined a few lines above
there, on line 211.)
For jgl2, it would be here:
https://github.com/jsoftware/ide_qt/blob/master/gl2.ijs#L131
Note that you could also
I should have said both j and jqt can call each other directly using the
visible dllexport function name as entry points.
jlib.h in jsource repos and gl2.ijs etc in qt ide addon.
The function prototype of gl2 are listed in gl2.ijs of qt ide.
gl2class.h is the implementation already.
If you look a
It would need added support in https://github.com/jsoftware/qtide --
right now, jqt doesn't have a control which uses QAudioRecorder.
But it seems doable.
Thanks,
--
Raul
On Mon, Apr 17, 2023 at 1:02 PM Michal Wallace wrote:
>
> I see there is a qtaudio_wasapi.dll and qtaudio_windows.dll...
>
I see there is a qtaudio_wasapi.dll and qtaudio_windows.dll...
And I see this on the QT site:
https://doc.qt.io/qt-5/qtmultimedia-multimedia-audiorecorder-example.html
Could I have used this somehow to record audio from out-of-the-box J rather
than making my own J frontend?
(I don't regret makin
Thanks Bill.
I have JWd working now, but I'm a little confused about what you're trying
to tell me about jQT.
You're saying that jqt can call j.dll directly, but what does that have to
do
with J calling functions defined in the frontend?
How does jgl2 (for example) get the address of the corresp
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