> However, for a video game with any more than
> rudimentary complexity, one would wish to separate "frames" (drawing the
> image to the screen) from "ticks" (computing the game logic). Preferably,
> ticks would happen at a constant rate per second, and then the remaining
> computation time would b
Actually, thinking about this - you could reduce average wait time (if
that is significant) by introducing a third instance which does
nothing but relay messages.
(You could pilot this using a file or two, to represent the middle
layer, but that could introduce occasional errors with partially
wri
PM
Subject: [Jprogramming] Running a video game loop
Hello to all on the forum! If any you happen to know Mr. (Henry) Rich, I'm
one of his students.
The most direct way to create a constantly updating screen in J is to run
the relevant gl2 commands in a sys_timer verb, set to repeat at a certain
Latest version of JHS supports timer events which would allow interesting
web game apps.
On Friday, August 29, 2014, Neill Robson wrote:
> Hello to all on the forum! If any you happen to know Mr. (Henry) Rich, I'm
> one of his students.
>
> The most direct way to create a constantly updating scr
Hi Neill
Here are a couple links that may be of interest
I agree with Bill that a loop makes sense. Sockets may ne unnecessary.
Pascal's task scheduler can be used without sockets and it basically acts
as a cooperative scheduler
http://www.jsoftware.com/jwiki/PascalJasmin/OOP%20scheduler%20and%2
What I think you want to do here is run two instances of J.
One instance for your "ticks" and the other for your "frames".
Sockets would be a way for these instances to communicate. Loosely
speaking: one of the instances would be a "web browser" and the other
would be a "web server" (but the comp
I can see nothing wrong with using explicit loop in J in the context you
described. I suggest you translate java into j to get a working prototype
first.
On Aug 30, 2014 7:23 AM, "Neill Robson" wrote:
> Hello to all on the forum! If any you happen to know Mr. (Henry) Rich, I'm
> one of his stude
Hello to all on the forum! If any you happen to know Mr. (Henry) Rich, I'm
one of his students.
The most direct way to create a constantly updating screen in J is to run
the relevant gl2 commands in a sys_timer verb, set to repeat at a certain
interval by the window driver. However, for a video ga