I am trying to use extensions in protcol buf(version 2.3.0) using
visual studio 2008 c++.
Here is my .proto file:
message DataMsg {
optional int32 msgtype=99;
extensions 100 to max;
}
message FilterData {
extend DataMsg {
optional string filter_colu
Please provide more information:
- What OS?
- What error messages did the test print before failing?
On Sat, Feb 6, 2010 at 12:16 PM, idleman wrote:
> Hi everyone,
>
> I have been playing around with protobuf a while and should today
> update from 2.2.0 to 2.3.0. Everything compiled but when I a
Hi everyone,
I have been playing around with protobuf a while and should today
update from 2.2.0 to 2.3.0. Everything compiled but when I am running
the tests does it says
CommandLineInterfaceTest.GeneratorPluginNotFound test failed.
I am using visual express and downloaded:
http://protobuf.googl
On Feb 6, 2010, at 10:51 , PromeLite wrote:
Is there a way
to know what the structure type is so that the server can deserialize
it to the corresponding structure??
If you only have a few possible types, see the documentation on Union
types:
http://code.google.com/apis/protocolbuffers/docs/
I am trying to a create communication between client / server using
protocol buffers. My problem is that the client sends different
structures. say for example:
client wants person record to be written to data base or contact
record to be written to database.
Now I am able to serialize person and
On Feb 6, 2010, at 3:11 , hap 497 wrote:
// put the serialized content to a buffer so that I can write
it to socket
char buf[128];
memset((char *) buf, 0, 128);
memcpy (buf, msgStr.c_str(), requestMessage.ByteSize());
You can use msgStr.c_str() and msgStr.data() directly:
I've been playing with the code this morning and found that the PB is
sent, and can be accessed through the doPost method. I was calling
doGet from doPost, and attempting to do all relevant actions in there
(for consistency), so is there any reason why the inputstream should
change due to the metho
> It sounds to me like the receiving end didn't actually receive any data --
> you had it parse an empty message, or a garbage message.
That's what I thought, it just seems weird that it would work in a
separate project.
> You should verify that the bytes you got from the serializer and the byte
On Feb 5, 5:51 pm, Henner Zeller wrote:
> Probably unrelated, but if you have binary file content you might
> consider using the type 'bytes' instead of 'string'.
I considered this but I really need an array of bytes, I'm not sure
how this would work with the byte type
> This is not really e
Hi,
I am trying to figure out how to use protobuf for socket communication
between client and server (both in c++).
I notice the serialize and parse method are either using string for a
ostream/istream.
And in c++ std, I don't think there is a way to create a
ostream/istream via socket.
So I am
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