Got a bit of confusion with using stringstream and the CodedOutputStream of
protobuf. Essentially, for each packet i put in a packetid that is stored
inside a protobuf message, then i put in the actual contents which is also
a protobuf message.
This code used to work when i was creating an
I'm trying to store information in a protobuf structure so that I can
serialize it and send it over a UDP connection, and deserialize it on the
other end.
The issue I'm having is if i have:
message Something {
optional string somestr = 1;
optional int32 someint1 = 2;
optional int32 someint2 =