When I download my json string, I run an alert(json) and can see the
price e.g. €2.99.
But when I use json.evalJSON(), the price string becomes undefined.
Is this a known issue? IS there a workaround?
Thanks
Nigel
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On Sep 16, 8:42 pm, nigeke...@googlemail.com
nigeke...@googlemail.com wrote:
Still not working in Chrome. Still getting the same error.
I tried with transport.responseJSON and transport.headerJSON.
The only positive difference is that the rails webrick server now
shows the request going
.
This is very annoying,
I appreciate your help Richard.
On Sep 16, 1:46 pm, Richard Quadling rquadl...@gmail.com wrote:
On 16 September 2010 11:21, nigeke...@googlemail.com
nigeke...@googlemail.com wrote:
Content-Type: application/json;
That's the important bit.
So, now your JSON data
...@googlemail.com
nigeke...@googlemail.com wrote:
I have the following request in my app. It works fine in Safari 5.
new Ajax.Request('http://x.x.x.x:3000/posts.js',
{
method:'get',
requestHeaders: {Accept: 'application/json'},
onSuccess
in view-
source).
You pasted so little code that I don't know whether you are doing it
or not... but either put a log statement or alert after all JS code
that needs to work, or wrap it in a try and make sure to log or alert
about thrown errors.
On Sep 10, 2:11 pm, nigeke...@googlemail.com
Hi
I cannot get text input working on this dynamically generated form.
I'm new to forms so maybe I'm missing something easy.
My code is:
$('ScoreScene').insert( new Element('form', {
id:scoreForm,
method:post,
Hi
I've developed a game using GMP game engine, prototype and
script.aculo.us for the Palm Pre. It's called Amulet and here's a
youtube video link to a demo - http://www.youtube.com/watch?v=-Occo9VdAx8.
I've mentioned use of all the frameworks in the store app description
and in the in-game