Alex - I'd say the question is there all right and is still very
significant as an architectural issue, but it's not truly forced by Worker
support. I think that what is being asked for here is a Worker-based
AudioContext whose output will be mixed into the (default) audio
destination, much like an
Yes. Although realistically, the default output (and input) of Web Audio
isn't going in/out from the main thread anyway - it's going in and out of
the audio thread, and if one believes data is in the main thread we
already have this problem. :)
On Wed, Apr 8, 2015 at 3:47 PM, Alex Russell wrot
It sounds like this would force the question about "what is the default
output of Web Audio anyway?". As long as it has only been available from
the main thread, this hasn't been pressing, but now if we make this
available in workers (and, perhaps as a result, available inside
sub-workers construct
Thanks, Chris -- Done.
On Wed, Apr 8, 2015 at 4:57 PM, Chris Wilson wrote:
> These notes would be good to have in the Worker issue on the spec. Could
> you paste them into https://github.com/WebAudio/web-audio-api/issues/16?
>
> On Wed, Apr 8, 2015 at 1:54 PM, Joe Berkovitz wrote:
>
>> Hi Ashl
These notes would be good to have in the Worker issue on the spec. Could
you paste them into https://github.com/WebAudio/web-audio-api/issues/16?
On Wed, Apr 8, 2015 at 1:54 PM, Joe Berkovitz wrote:
> Hi Ashley,
>
> What I can tell you is that it's definitely come up a lot, and was even
> discu
Hi Ashley,
What I can tell you is that it's definitely come up a lot, and was even
discussed on the most recent conference call since we were already talking
about the need for WebMIDI access in workers.
Your implementation ideas are also helpful. Right now we are weighing the
priorities of the t
We develop a HTML5 game engine and our goal is to ultimately have the
entire engine running from a Web Worker, off the main thread.
There is progress on getting canvas rendering from workers specced. The
last major hurdle to running an entire game engine in a worker is audio
playback. Currently AF