Re: Possible Idea For a Sem Web Based Game?

2010-12-20 Thread Melvin Carvalho
On 20 November 2010 18:28, Melvin Carvalho wrote: > Hi All > > I was thinking about creating a simple game based on semantic web > technologies and linked data. > > Some on this list may be too young to remember this, but there used to > be game books where you would choose your own adventure. > >

Re: Possible Idea For a Sem Web Based Game?

2010-12-19 Thread Melvin Carvalho
On 10 December 2010 12:02, Nathan wrote: > Melvin Carvalho wrote: >> >> On 21 November 2010 18:12, Toby Inkster wrote: >>> >>> On Sun, 21 Nov 2010 20:43:34 +0800 >>> Joshua Shinavier wrote: >>> 1) a "node" should not be *only* a location, but should also include a game-specific context

Re: Possible Idea For a Sem Web Based Game?

2010-12-16 Thread Melvin Carvalho
On 15 December 2010 09:39, Pierre-Antoine Champin wrote: > Melvin, > > (sorry to the others, I used the wrong address to post to the mailing lists, > so my previous message didn't get through) > > you wrote: >> You dont need smart servers, just socially aware cloud storage.  Flat >> files are fine

Re: Possible Idea For a Sem Web Based Game?

2010-12-15 Thread Pierre-Antoine Champin
Melvin, (sorry to the others, I used the wrong address to post to the mailing lists, so my previous message didn't get through) you wrote: > You dont need smart servers, just socially aware cloud storage. Flat > files are fine, you can let Agents do all the middleware. ok, I should'nt have u

Re: Possible Idea For a Sem Web Based Game?

2010-12-14 Thread Melvin Carvalho
On 14 December 2010 22:21, Pierre-Antoine Champin wrote: > Hi, > > this is fun, but we have to ask ourselves: what is the added value of > RDF/sem-web/linked-data here? > What does http://drogon.me/ have that wouldn't be possible with HTML+PHP? To me the Web, particularly the Sem Web is a univers

Re: Possible Idea For a Sem Web Based Game?

2010-12-10 Thread Nathan
Melvin Carvalho wrote: On 21 November 2010 18:12, Toby Inkster wrote: On Sun, 21 Nov 2010 20:43:34 +0800 Joshua Shinavier wrote: 1) a "node" should not be *only* a location, but should also include a game-specific context. E.g. instead of a node for "London", have a node for "running from zo

Re: Possible Idea For a Sem Web Based Game?

2010-12-10 Thread Toby Inkster
On Fri, 2010-12-10 at 02:58 +0100, Melvin Carvalho wrote: > Real world locations might be the way forward. > http://www.youtube.com/watch?v=NMQ5DFkU794 That reminds me - there was an article in the New Scientist a few weeks ago about "newsgames". These are essentially journalism in an alternative

Re: Possible Idea For a Sem Web Based Game?

2010-12-09 Thread Melvin Carvalho
On 21 November 2010 18:12, Toby Inkster wrote: > On Sun, 21 Nov 2010 20:43:34 +0800 > Joshua Shinavier wrote: > >> 1) a "node" should not be *only* a location, but should also include a >> game-specific context. E.g. instead of a node for "London", have a >> node for "running from zombies in Lond

Re: Possible Idea For a Sem Web Based Game?

2010-12-01 Thread Melvin Carvalho
On 2 December 2010 01:13, Toby Inkster wrote: > On Wed, 1 Dec 2010 23:06:42 +0100 > Melvin Carvalho wrote: > >> I think the next thing I need to model is 'items'. >> >> At present need to work out a way to say a location has an item. > > Perhaps model it the other direction? > >         game:init

Re: Possible Idea For a Sem Web Based Game?

2010-12-01 Thread Toby Inkster
On Wed, 1 Dec 2010 23:06:42 +0100 Melvin Carvalho wrote: > I think the next thing I need to model is 'items'. > > At present need to work out a way to say a location has an item. Perhaps model it the other direction? game:initial_position . -- Toby A Inkster

Re: Possible Idea For a Sem Web Based Game?

2010-12-01 Thread Melvin Carvalho
On 20 November 2010 20:13, Toby Inkster wrote: > On Sat, 20 Nov 2010 18:28:24 +0100 > Melvin Carvalho wrote: > >> 1.  Would each 'location' be a document or a resource?  Web of >> Documents vs Web of Resources? >> >> 2.  Could we use foaf:image and dcterms:desc for the game pages? >> >> 3.  How w

Re: Possible Idea For a Sem Web Based Game?

2010-11-22 Thread Leigh Dodds
Hi, On 20 November 2010 17:28, Melvin Carvalho wrote: > I was thinking about creating a simple game based on semantic web > technologies and linked data. > > Some on this list may be too young to remember this, but there used to > be game books where you would choose your own adventure. > > http:

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Toby Inkster
On Sun, 21 Nov 2010 21:24:22 +0100 Melvin Carvalho wrote: > Im also looking for a CYOA game that has the data available. http://outer-court.com/goodies/madv.htm http://jerz.setonhill.edu/if/crowther/ Aside: this is quite a cool article - http://samizdat.cc/cyoa/ -- Toby A Inkster

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Paul Michelotti
This concept overall is an idea I've been batting around mentally batting about for a short time but have not put any formality to it, I'm glad to see others pushing for this as well. My ruminations were more along the lines of a text-based adventure game (such as ... adventure

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Toby Inkster
On Sat, 20 Nov 2010 23:43:18 + Toby Inkster wrote: > One possible addition, that would go way beyond what the CYOA books > could offer would be for the client to have a stateful store. So when > you entered a room, there could be a list of room contents which you > could collect into your sto

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Melvin Carvalho
On 21 November 2010 00:43, Toby Inkster wrote: > On Sat, 20 Nov 2010 19:13:31 + > Toby Inkster wrote: > >> I'd be happy to mock-up an interface - perhaps tonight! > > Here are a few test nodes: > > http://buzzword.org.uk/2010/game/test-nodes/london > http://buzzword.org.uk/2010/game/test-node

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Melvin Carvalho
On 21 November 2010 20:10, Toby Inkster wrote: > On Sat, 20 Nov 2010 23:43:18 + > Toby Inkster wrote: > >> One possible addition, that would go way beyond what the CYOA books >> could offer would be for the client to have a stateful store. So when >> you entered a room, there could be a list

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread ProjectParadigm-ICT-Program
contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. --- On Sat, 11/20/10, Melvin Carvalho wrote: From: Melvin Carvalho Subject: Possible Idea For a Sem Web Based Game

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Toby Inkster
On Sun, 21 Nov 2010 20:43:34 +0800 Joshua Shinavier wrote: > 1) a "node" should not be *only* a location, but should also include a > game-specific context. E.g. instead of a node for "London", have a > node for "running from zombies in London", with a geo:location link to > the DBpedia resource

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Toby Inkster
On Sun, 21 Nov 2010 15:05:12 +0100 Melvin Carvalho wrote: > > The way I've written this client, the nodes themselves can extend > > the pre-defined link directions: > > > >        <#node1> <#hide-under-rug> <#node2> . > > > >        <#hide-under-rug> > >                rdfs:label "hide under the

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread mike amundsen
> Great!  I think toby's is a very good start. i'll post my code today and we can see what of it is useful. > There was some modeling of this here: > > http://goonmill.org/2007/ > I'll check this out. > I'm interested in digital economies.  This is an area I would like to > help build to Web Scal

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Barry Norton
Forgive my dropping into the conversation to be critical, but in <#node1> <#hide-under-rug> <#node2> . #hide-under-rug does not seem like a predicate defining the relationship between two nodes. It's clear to see how this came about, as north_of and south_of could be predicates (and easily co

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Damian Steer
On 21 Nov 2010, at 14:17, William Waites wrote: > This has some similarities to an idea we had about 10 years ago for a > distributed MUD that would run on a protocol that we were calling > OpenRP... And the ghosts of Dan's obsessions past:

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread William Waites
This has some similarities to an idea we had about 10 years ago for a distributed MUD that would run on a protocol that we were calling OpenRP... So how do we do events and messages between people playing the game - especially since these might want to be filtered through the room or containers, t

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Melvin Carvalho
On 21 November 2010 03:06, mike amundsen wrote: > Melvin: > > I'd very much like to work on a shared ontology. And yes, changing the > data to include real places has come up w/ some other folks who have > implemented test clients for this server. Great! I think toby's is a very good start. > >

Re: Possible Idea For a Sem Web Based Game?

2010-11-21 Thread Melvin Carvalho
On 21 November 2010 00:43, Toby Inkster wrote: > On Sat, 20 Nov 2010 19:13:31 + > Toby Inkster wrote: > >> I'd be happy to mock-up an interface - perhaps tonight! > > Here are a few test nodes: > > http://buzzword.org.uk/2010/game/test-nodes/london > http://buzzword.org.uk/2010/game/test-node

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread mike amundsen
Melvin: I'd very much like to work on a shared ontology. And yes, changing the data to include real places has come up w/ some other folks who have implemented test clients for this server. I've also worked out that basics of additional features (not exposed in this public version) including: - o

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread Melvin Carvalho
On 21 November 2010 00:43, Toby Inkster wrote: > On Sat, 20 Nov 2010 19:13:31 + > Toby Inkster wrote: > >> I'd be happy to mock-up an interface - perhaps tonight! > > Here are a few test nodes: > > http://buzzword.org.uk/2010/game/test-nodes/london > http://buzzword.org.uk/2010/game/test-node

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread Toby Inkster
On Sat, 20 Nov 2010 19:13:31 + Toby Inkster wrote: > I'd be happy to mock-up an interface - perhaps tonight! Here are a few test nodes: http://buzzword.org.uk/2010/game/test-nodes/london http://buzzword.org.uk/2010/game/test-nodes/birmingham http://buzzword.org.uk/2010/game/test-nodes/brigh

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread Nathan
Just a quick thought, when there's already a full web-of-data out there, why not use /real/ things in the game, real images, locations and so on? Melvin Carvalho wrote: On 20 November 2010 20:13, Toby Inkster wrote: On Sat, 20 Nov 2010 18:28:24 +0100 Melvin Carvalho wrote: 1. Would each

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread Melvin Carvalho
On 20 November 2010 21:06, mike amundsen wrote: > FWIW, earlier this year I implemented a simple Hypermedia maze game: > http://amundsen.com/examples/mazes/2d/ > > The was done as part of an exercise to implement "bots" that can read > hypermedia and successfully navigate a 2D "perfect" maze. > >

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread Melvin Carvalho
On 20 November 2010 20:13, Toby Inkster wrote: > On Sat, 20 Nov 2010 18:28:24 +0100 > Melvin Carvalho wrote: > >> 1.  Would each 'location' be a document or a resource?  Web of >> Documents vs Web of Resources? >> >> 2.  Could we use foaf:image and dcterms:desc for the game pages? >> >> 3.  How w

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread mike amundsen
FWIW, earlier this year I implemented a simple Hypermedia maze game: http://amundsen.com/examples/mazes/2d/ The was done as part of an exercise to implement "bots" that can read hypermedia and successfully navigate a 2D "perfect" maze. The current version supports a ;simple hypermedia XML format

Re: Possible Idea For a Sem Web Based Game?

2010-11-20 Thread Toby Inkster
On Sat, 20 Nov 2010 18:28:24 +0100 Melvin Carvalho wrote: > 1. Would each 'location' be a document or a resource? Web of > Documents vs Web of Resources? > > 2. Could we use foaf:image and dcterms:desc for the game pages? > > 3. How would you model the link on each page? Sounds like a pret

Possible Idea For a Sem Web Based Game?

2010-11-20 Thread Melvin Carvalho
Hi All I was thinking about creating a simple game based on semantic web technologies and linked data. Some on this list may be too young to remember this, but there used to be game books where you would choose your own adventure. http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure The idea