Imagine you want to make a Web Component that draws a graph
Imagine that you'd like the graph to show more data if it's larger and less
if it's smaller. In other words, you don't want it to scale the data.
Imagine you set that component's size to width: 100%; height: 100% to scale
to its container
On Tue, May 8, 2012 at 5:56 PM, Boris Zbarsky wrote:
> On 5/8/12 8:30 PM, Gregg Tavares (勤) wrote:
>
>> AFAICT the resize event only fires on window.
>>
>
> There have been proposals over the years to change that.
>
>
> Imagine a relatively heavy to repaint
I'd like to work on exposing something like CANVAS to web workers.
Ideally how over it works I'd like to be able to
*) get a 2d context in a web worker
*) get a WebGL context in a web worker
*) download images in a web worker and the images with both 2d contexts and
WebGL contexts
Any thoughts?
On Mon, May 14, 2012 at 4:42 PM, Jonas Sicking wrote:
> On Mon, May 14, 2012 at 3:28 PM, Glenn Maynard wrote:
> > On Mon, May 14, 2012 at 3:01 PM, Gregg Tavares (勤) > wrote:
> >
> >> I'd like to work on exposing something like CANVAS to web workers.
> >>
On Mon, May 14, 2012 at 5:12 PM, Boris Zbarsky wrote:
> On 5/14/12 8:03 PM, Gregg Tavares (勤) wrote:
>
>> var canvasSurface = new CanvasSurface();
>> var ctx = canvasSurface.getContext("2d")**;
>> var pic = new Picture;
>> pic.src =
>> "http:/
On Mon, May 14, 2012 at 6:07 PM, Boris Zbarsky wrote:
> On 5/14/12 8:55 PM, Gregg Tavares (勤) wrote:
>
>>1) Various canvas 2d context methods depend on the styles of the
>>canvas to define how they actually behave. Clearly this would need
>>some sort of ch
On Mon, May 14, 2012 at 6:23 PM, Jonas Sicking wrote:
> On Mon, May 14, 2012 at 5:10 PM, Charles Pritchard
> wrote:
> > On May 14, 2012, at 4:42 PM, Jonas Sicking wrote:
> >
> >> On Mon, May 14, 2012 at 3:28 PM, Glenn Maynard wrote:
> >>> On Mon, Ma
So how to take this forward?
My #1 priority is to get WebGL in workers. Lots of developers have
expressed a need for this from decoding compressed textures in a worker to
offloading thousands of draw calls per frame to a worker. WebGL already
defines sharing mechanisms so at least for the WebGL ca
On Wed, May 16, 2012 at 12:42 PM, Kenneth Russell wrote:
> On Wed, May 16, 2012 at 12:30 PM, Gregg Tavares (勤)
> wrote:
> > So how to take this forward?
> >
> > My #1 priority is to get WebGL in workers. Lots of developers have
> expressed
> > a need for this