Device-level orientation lock deals with different use-cases than the ones
we are discussing here. It let's the user force the device into either of
portrait or landscape mode whatever the physical orientation of the device
actually is.
The main reason for this need is that orientation of the
Absolutely. This is currently handled at the application level by the
games themselves, which is ridiculous. If there was a proper way for a
game to specify in what orientation it was supposed to be played, then
conflicts between the game's needs and the device's current orientation
could be
On Wednesday, 8 February 2012 at 07:39, Charles Pritchard wrote:
In case it's needed; use case:
User is drawing a sketch on their mobile phone and their rotation is
intentional as if they are working with a physical piece of paper.
or a car game where the driving is controlled by how
The general use case is any UI that's been designed exclusively for
portrait or landscape mode because displaying it in the other mode either
doesn't make any sense (e.g. most platform games), requires some artifice
that the designer wanted to avoid (e.g. to function in landscape mode,
e-readers
About portrait-landscape auto rotation on current mobile/tablet
browsers/platforms: If a user has auto rotation set on their mobile or
tablet, I know it's possible for a particular native application to
override that setting and stay in whatever screen orientation it wants.
My question is if it
There's no current spec for this, but it's on our plate:
http://www.w3.org/2008/webapps/wiki/CharterChanges#Additions_Agreed
--tobie
On 2/8/12 3:06 AM, Michael[tm] Smith m...@w3.org wrote:
About portrait-landscape auto rotation on current mobile/tablet
browsers/platforms: If a user has auto
Tobie Langel to...@fb.com, 2012-02-08 07:17 +:
There's no current spec for this, but it's on our plate:
http://www.w3.org/2008/webapps/wiki/CharterChanges#Additions_Agreed
Thanks for the link and I see that links to mail from Robin a week ago. Now
embarrassed that I'm not caught up on my
In case it's needed; use case:
User is drawing a sketch on their mobile phone and their rotation is
intentional as if they are working with a physical piece of paper.
-Charles
On Feb 7, 2012, at 11:17 PM, Tobie Langel to...@fb.com wrote:
There's no current spec for this, but it's on our