Re: [pve-devel] [PATCH v2 pve-zsync] Improve locking and state handling

2019-10-06 Thread Fabian Ebner
On 10/3/19 1:06 PM, Fabian Ebner wrote: On the one hand this introduces a new locked() mechanism allowing to enclose locked sections in a cleaner way. There's only two types of locks namely one for state and cron (they are always read together and almost always written together) and one for sync.

Re: [pve-devel] [PATCH pve-manager] POC: migrate_all: add auto best target selection

2019-10-06 Thread Thomas Lamprecht
On 10/6/19 6:14 AM, Alexandre Derumier wrote: > This is a POC, trying to implement basic loadbalancing > with best fist algorithm using dotproduct heuristic > > some docs about dotproduct heuristic: > https://www.thinkmind.org/download.php?articleid=icn_2014_11_10_30065 > https://hal.archives-ouve

Re: [pve-devel] [PATCH qemu-server] fix #2395: check for iscsi on efidisk creation

2019-10-06 Thread Fabian Grünbichler
On October 4, 2019 10:55 am, Dominik Csapak wrote: > otherwise qemu-img uses its default intiator id which may not have access isn't this also missing from PVE/QemuServer/Cloudinit.pm PVE/QemuServer/ImportDisk.pm and isn't the 'cache=none' addition for ZFS missing from all three? maybe it would

[pve-devel] Feature Request: Support for boot environments

2019-10-06 Thread tactical-documentation
Hey, I would like to propose a feature request: Add support for Boot Environments and create a tool to manage them. If you don't know what boot environments are: basically they are filesystem-based snapshots of a system, which you can boot into. Among other things this enables rollbacks of a

Re: [pve-devel] [PATCH pve-manager] POC: migrate_all: add auto best target selection

2019-10-06 Thread Alexandre DERUMIER
About the paper: https://hal.archives-ouvertes.fr/hal-00868016v2/document Here the implementation: python: (mostly all differents heuristic, easy to read) https://github.com/mgabay/Variable-Size-Vector-Bin-Packing c++: (more complete with constraints) https://github.com/TeamJ19ROADEF2012/ROAD