Re: [Pvfs2-developers] help debugging request processor/distribution

2006-06-13 Thread Rob Ross
There's a fundamental issue here that I don't quite get: if we're in rendezvous mode, why is there data on the wire if we aren't ready to receive it? The whole point of rendezvous mode is to *not* send the data until the matching receive has been posted. What am I missing? Thanks, Rob Phil

Re: [Pvfs2-developers] help debugging request processor/distribution

2006-06-13 Thread Phil Carns
Ok, I think I _might_ see what the problem is with the BMI messaging. I haven't 100% confirmed yet, but it looks like we have the following scenario: On the client side: - pvfs2-client-core starts a I/O operation (write) to server X - a send (for the request) is posted,

Re: [Pvfs2-developers] Data-sync mode

2006-06-13 Thread Sam Lang
Hi Julian, Thanks for sending out your thoughts and ideas. Even though we've talked about most of this offline, I'm just going to summarize what I said in case others want to comment. -sam On Jun 10, 2006, at 1:57 PM, Julian Martin Kunkel wrote: Hi, I looked a bit arround the implement

Re: [Pvfs2-developers] patch: ncache.patch

2006-06-13 Thread Murali Vilayannur
Oh ok. Thanks for the info, Rob. Murali On Tue, 13 Jun 2006, Rob Ross wrote: > hey, > > that's an open topic i think. keep in mind that we're actively trying to > avoid the kernel in some systems (e.g. BG/*)... > > rob > > Murali Vilayannur wrote: > > Hi guys, > > Is this the general direction fo

Re: [Pvfs2-developers] patch: ncache.patch

2006-06-13 Thread Rob Ross
hey, that's an open topic i think. keep in mind that we're actively trying to avoid the kernel in some systems (e.g. BG/*)... rob Murali Vilayannur wrote: Hi guys, Is this the general direction for caching in PVFS2? A user-space cache which is timeout-based rather than completely coherent ma

Re: [Pvfs2-developers] patch: ncache.patch

2006-06-13 Thread Murali Vilayannur
Hi guys, Is this the general direction for caching in PVFS2? A user-space cache which is timeout-based rather than completely coherent may as well be kept inside the kernel module, no? :) Sorry if I am stirring up a hornet's nest or if this was discussed before... Thanks, Murali > Sorry about tha

Re: [Pvfs2-developers] help debugging request processor/distribution

2006-06-13 Thread Phil Carns
Hi Murali, I'm not seeing any problems with the dd scenario that you describe (I tried running 8-10 of them simultaneously), but I may just have different timing characteristics. One thing that I neglected to mention about the application that I am running is that it actually has 2 processes

Re: [Pvfs2-developers] help debugging request processor/distribution

2006-06-13 Thread Phil Carns
I reverted my src/io/bmi directory back to a snapshot of what was in CVS around March, but I still have the same problems. It doesn't seem to be impacted by the pipe changes or the socket buffer size changes. I haven't tried your dd test case yet, but I will give that a shot soon. -Phil Mura

Re: [Pvfs2-developers] patch: tcache terminology

2006-06-13 Thread Sam Lang
Hi Phil, Thanks for sending this patch. Naming consistency is always appreciated. Committed to trunk. -sam On Jun 7, 2006, at 11:07 AM, Phil Carns wrote: tcache-terminology.patch: -- This patch clarifies/fixes some terminology disagreement between the tcache documentat

Re: [Pvfs2-developers] crdirent

2006-06-13 Thread Sam Lang
On Jun 13, 2006, at 9:14 AM, Rob Ross wrote: Sam Lang wrote: On Jun 12, 2006, at 10:07 PM, Rob Ross wrote: i know we're trying to keep the # of DBs down, but would it really hurt that much to just use a separate DB for this data rather than having to play funny games with the key strings?

Re: [Pvfs2-developers] crdirent

2006-06-13 Thread Rob Ross
Sam Lang wrote: On Jun 12, 2006, at 10:07 PM, Rob Ross wrote: i know we're trying to keep the # of DBs down, but would it really hurt that much to just use a separate DB for this data rather than having to play funny games with the key strings? I don't have much preference either way. I do

Re: [Pvfs2-developers] crdirent

2006-06-13 Thread Sam Lang
On Jun 12, 2006, at 10:07 PM, Rob Ross wrote: hey, i know we're trying to keep the # of DBs down, but would it really hurt that much to just use a separate DB for this data rather than having to play funny games with the key strings? I don't have much preference either way. I don't find