I couldn't see the whole. WinXP.Great game.On 6/9/06, Patrick Mullen <[EMAIL PROTECTED]> wrote:
Yeah, no hole if I use the cheat key. But always a hole if I beat level 1. Strange that I'm the only one that sees this issue.
-- Andrew Ulysses Baker"failrate"
Patrick Mullen wrote:
Yeah, no hole if I use the cheat key. But always a hole if I beat level
1. Strange that I'm the only one that sees this issue.
I really appreciate you helping me!
I think I may have found the bug. The hole is where the exit was in
cave 1, according to your description
ImageGrab() FYI). You're referring to PIL's ImageGrab(), innit? In my experience, I couldn't even get PIL to grab a large image more than once every second or so, but that's probably due to my low-spec machine.
I've had good experience with a simple time.wait(DELAY - time_elapsed) loop in smoothi
Right, I mean "methods of a class".On 6/9/06, Justin Shaw <[EMAIL PROTECTED]> wrote:
Minor semantic correction: Methods should accept at least one argument,self. Whereas classmethods should accept at least one argument, klass.Justinandrew baker wrote:> def printcolor():>print
self.color>
Yeah, no hole if I use the cheat key. But always a hole if I beat level 1. Strange that I'm the only one that sees this issue.
Patrick Mullen wrote:
Yeah its definately cave2: custards. Are you using some sort of cheat
to warp there to test? The hole only seems to appear the first time I
get to cave2 after beating cave 1. I just died and tried again and
there is no hole.
Hmmm, I wonder what's causing that? If anyo
On Saturday 10 June 2006 11:51, you wrote:
> I've been considering releasing the source since I began, mainly because
> of Linux users... it might be worth a laugh, too. I'll continue
> considering it.
If you're planning on going open source with it then follow the OSS
motto: "release early, rel
andrew baker wrote:
Well, there's always your next project. Still, people will probably be
interested in at least seeing snippets of code, like the blood effects.
The blood effects were actually easy.
Every item's image or animation frame has a transparency colorkey (I
used (0,0,255)) for wh
Yeah its definately cave2: custards. Are you using some sort of cheat to warp there to test? The hole only seems to appear the first time I get to cave2 after beating cave 1. I just died and tried again and there is no hole.
I have a question that I'm hoping is appropriate for this group. I'm
starting to do some research with computer vision and I'm trying to write my
first realtime application. I want to have an application that will always
do a full screen grab (ImageGrab() FYI) once every time interval, say 1 or
Minor semantic correction: Methods should accept at least one argument,
self. Whereas classmethods should accept at least one argument, klass.
Justin
andrew baker wrote:
def printcolor():
print self.color
Should be
def printcolor(self):
print self.color
Class methods should ac
def printcolor(): print self.colorShould bedef printcolor(self): print self.colorClass methods should accept at least one argument, self.-- Andrew Ulysses Baker
"failrate"
I finally gave up trying to understand because it wasjust easier to cover them up than work out why they happened in the
first place.AaronWell, there's always your next project. Still, people will probably be interested in at least seeing snippets of code, like the blood effects.
-- Andrew Ulysses
Patrick Mullen wrote:
The hole-in-the-wall is on the right side of cave 2 about 10 blocks from
the bottom.
I just can't find it. :( I even downloaded the game again and did a
fresh install and didn't see the hole. That's "Cave 2: Custards" - the
cave where you drop plums on custards to blow
Hi
I package pygame for Fedora and I have a 64-bit patch against the
1.7.1 release located here:
http://cvs.fedora.redhat.com/viewcvs/*checkout*/devel/pygame/pygame-1.7.1-64bit.patch?root=extras&rev=1.1
I don't know if this patch is technically correct, but it allows
pygame to compile on a 64bi
As good or bad as the code is, it does WORK as witnessed by a running fully functional game. Which is more than can be said for a lot of code out there :) And there don't seem to be very many bugs, other than the one I found. You were right, I didn't notice any of those little graphical glitches
James Mills wrote:
Great work. Can we get the source code anywhere ?
Unfortunately I don't have a single windows box around :)
I'm torn about releasing the source because it's such a mess.
Seriously, sometimes people say that and their code is fine. My code is
a heap of spaghetti with poorly
Patrick Mullen wrote:
Camera scrolls too slow for my liking, I would prefer it to scroll at
least as fast as Natto moves
I'll add an option in the prefs file to increase the scroll speed to
match the cat. The reason the screen scrolls slower is because I love
the C64 Boulderdash, where it was
On 6/9/06, Michael Sullivan <[EMAIL PROTECTED]> wrote:
My name is Michael Sullivan. I am a 26 year-old college student in
Oklahoma. My wife and I have a small (three PCs) computer network that
we operate out of our home. We have our own domain (as one could tell
by examining my email address)
Niki wrote:
I have pyrex interface to AGG. It can be used for port agg svg rendering
for pygame.
Niki Spahiev
Hi Niki,
that sound interesting. could you post a link ?
/Horst
**
download my Tuxfighter game at
http://sourceforge.net/projects/pygamebook
I have pyrex interface to AGG. It can be used for port agg svg rendering
for pygame.
Niki Spahiev
Very cool and fun game! I have some small critisicsms though:Camera scrolls too slow for my liking, I would prefer it to scroll at least as fast as Natto movesIn level 2 there is a hole in the wall, I thought it would take me to another room or something, but when I went there the game crashed.
Al
On Fri, Jun 09, 2006 at 09:05:21PM +0900, Aaron Maupin wrote:
> Hello,
>
> Some of you may remember my simple Boulderdash clone, Rockhunt!,
> released last year. In the last few months I have completely reworked
> it, polished it, added features, and given it a definite personality.
> It has beco
If you are in the mood for a small shooting game (like Asteroids),
please check out my new version of TuxFighter at:
http://sf.net/projects/pygamebook
Sourcecode, Windows Version (.exe) and Debian Package (tested with
ubuntu dapper) available on the homepage.
python 2.4 and pygame 1.7.1 need
Do you know if or how i can use svg graphics for sprites with pygame ?
**
download my Tuxfighter game at
http://sourceforge.net/projects/pygamebook
**
Hello,
Some of you may remember my simple Boulderdash clone, Rockhunt!,
released last year. In the last few months I have completely reworked
it, polished it, added features, and given it a definite personality.
It has become a completely new game... so I've decided to give it a new
name: Natto
26 matches
Mail list logo