Re: [pygame] Natto-Cat

2006-06-09 Thread andrew baker
I couldn't see the whole.  WinXP.Great game.On 6/9/06, Patrick Mullen <[EMAIL PROTECTED]> wrote: Yeah, no hole if I use the cheat key.  But always a hole if I beat level 1.  Strange that I'm the only one that sees this issue. -- Andrew Ulysses Baker"failrate"

Re: [pygame] Natto-Cat

2006-06-09 Thread Aaron Maupin
Patrick Mullen wrote: Yeah, no hole if I use the cheat key. But always a hole if I beat level 1. Strange that I'm the only one that sees this issue. I really appreciate you helping me! I think I may have found the bug. The hole is where the exit was in cave 1, according to your description

Re: [pygame] consistent heartbeats

2006-06-09 Thread andrew baker
ImageGrab() FYI).  You're referring to PIL's ImageGrab(), innit?  In my experience, I couldn't even get PIL to grab a large image more than once every second or so, but that's probably due to my low-spec machine. I've had good experience with a simple time.wait(DELAY - time_elapsed) loop in smoothi

Re: [pygame] Re: [Tutor] An Introduction and a question

2006-06-09 Thread andrew baker
Right, I mean "methods of a class".On 6/9/06, Justin Shaw <[EMAIL PROTECTED]> wrote: Minor semantic correction:  Methods should accept at least one argument,self.  Whereas classmethods should accept at least one argument, klass.Justinandrew baker wrote:> def printcolor():>print self.color>

Re: [pygame] Natto-Cat

2006-06-09 Thread Patrick Mullen
Yeah, no hole if I use the cheat key.  But always a hole if I beat level 1.  Strange that I'm the only one that sees this issue.

Re: [pygame] Natto-Cat

2006-06-09 Thread Aaron Maupin
Patrick Mullen wrote: Yeah its definately cave2: custards. Are you using some sort of cheat to warp there to test? The hole only seems to appear the first time I get to cave2 after beating cave 1. I just died and tried again and there is no hole. Hmmm, I wonder what's causing that? If anyo

Re: [pygame] Natto-Cat

2006-06-09 Thread Richard Jones
On Saturday 10 June 2006 11:51, you wrote: > I've been considering releasing the source since I began, mainly because > of Linux users... it might be worth a laugh, too. I'll continue > considering it. If you're planning on going open source with it then follow the OSS motto: "release early, rel

Re: [pygame] Natto-Cat

2006-06-09 Thread Aaron Maupin
andrew baker wrote: Well, there's always your next project. Still, people will probably be interested in at least seeing snippets of code, like the blood effects. The blood effects were actually easy. Every item's image or animation frame has a transparency colorkey (I used (0,0,255)) for wh

Re: [pygame] Natto-Cat

2006-06-09 Thread Patrick Mullen
Yeah its definately cave2: custards.  Are you using some sort of cheat to warp there to test?  The hole only seems to appear the first time I get to cave2 after beating cave 1.  I just died and tried again and there is no hole.

[pygame] consistent heartbeats

2006-06-09 Thread Miles Van Pelt
I have a question that I'm hoping is appropriate for this group. I'm starting to do some research with computer vision and I'm trying to write my first realtime application. I want to have an application that will always do a full screen grab (ImageGrab() FYI) once every time interval, say 1 or

Re: [pygame] Re: [Tutor] An Introduction and a question

2006-06-09 Thread Justin Shaw
Minor semantic correction: Methods should accept at least one argument, self. Whereas classmethods should accept at least one argument, klass. Justin andrew baker wrote: def printcolor(): print self.color Should be def printcolor(self): print self.color Class methods should ac

Re: [pygame] Re: [Tutor] An Introduction and a question

2006-06-09 Thread andrew baker
def printcolor():       print self.colorShould bedef printcolor(self): print self.colorClass methods should accept at least one argument, self.-- Andrew Ulysses Baker "failrate"

Re: [pygame] Natto-Cat

2006-06-09 Thread andrew baker
I finally gave up trying to understand because it wasjust easier to cover them up than work out why they happened in the first place.AaronWell, there's always your next project.  Still, people will probably be interested in at least seeing snippets of code, like the blood effects. -- Andrew Ulysses

Re: [pygame] Natto-Cat

2006-06-09 Thread Aaron Maupin
Patrick Mullen wrote: The hole-in-the-wall is on the right side of cave 2 about 10 blocks from the bottom. I just can't find it. :( I even downloaded the game again and did a fresh install and didn't see the hole. That's "Cave 2: Custards" - the cave where you drop plums on custards to blow

[pygame] 64 bit patch

2006-06-09 Thread Christopher Stone
Hi I package pygame for Fedora and I have a 64-bit patch against the 1.7.1 release located here: http://cvs.fedora.redhat.com/viewcvs/*checkout*/devel/pygame/pygame-1.7.1-64bit.patch?root=extras&rev=1.1 I don't know if this patch is technically correct, but it allows pygame to compile on a 64bi

Re: [pygame] Natto-Cat

2006-06-09 Thread Patrick Mullen
As good or bad as the code is, it does WORK as witnessed by a running fully functional game.  Which is more than can be said for a lot of code out there :)  And there don't seem to be very many bugs, other than the one I found.  You were right, I didn't notice any of those little graphical glitches

Re: [pygame] Natto-Cat

2006-06-09 Thread Aaron Maupin
James Mills wrote: Great work. Can we get the source code anywhere ? Unfortunately I don't have a single windows box around :) I'm torn about releasing the source because it's such a mess. Seriously, sometimes people say that and their code is fine. My code is a heap of spaghetti with poorly

Re: [pygame] Natto-Cat

2006-06-09 Thread Aaron Maupin
Patrick Mullen wrote: Camera scrolls too slow for my liking, I would prefer it to scroll at least as fast as Natto moves I'll add an option in the prefs file to increase the scroll speed to match the cat. The reason the screen scrolls slower is because I love the C64 Boulderdash, where it was

[pygame] Re: [Tutor] An Introduction and a question

2006-06-09 Thread Andre Roberge
On 6/9/06, Michael Sullivan <[EMAIL PROTECTED]> wrote: My name is Michael Sullivan. I am a 26 year-old college student in Oklahoma. My wife and I have a small (three PCs) computer network that we operate out of our home. We have our own domain (as one could tell by examining my email address)

[pygame] Re: question about svg graphic format

2006-06-09 Thread Horst F. JENS
Niki wrote: I have pyrex interface to AGG. It can be used for port agg svg rendering for pygame. Niki Spahiev Hi Niki, that sound interesting. could you post a link ? /Horst ** download my Tuxfighter game at http://sourceforge.net/projects/pygamebook

Re: [pygame] question about svg graphic format

2006-06-09 Thread Niki
I have pyrex interface to AGG. It can be used for port agg svg rendering for pygame. Niki Spahiev

Re: [pygame] Natto-Cat

2006-06-09 Thread Patrick Mullen
Very cool and fun game!  I have some small critisicsms though:Camera scrolls too slow for my liking, I would prefer it to scroll at least as fast as Natto movesIn level 2 there is a hole in the wall, I thought it would take me to another room or something, but when I went there the game crashed. Al

Re: [pygame] Natto-Cat

2006-06-09 Thread James Mills
On Fri, Jun 09, 2006 at 09:05:21PM +0900, Aaron Maupin wrote: > Hello, > > Some of you may remember my simple Boulderdash clone, Rockhunt!, > released last year. In the last few months I have completely reworked > it, polished it, added features, and given it a definite personality. > It has beco

[pygame] new version: TuxFighter 0.52

2006-06-09 Thread Horst F. JENS
If you are in the mood for a small shooting game (like Asteroids), please check out my new version of TuxFighter at: http://sf.net/projects/pygamebook Sourcecode, Windows Version (.exe) and Debian Package (tested with ubuntu dapper) available on the homepage. python 2.4 and pygame 1.7.1 need

[pygame] question about svg graphic format

2006-06-09 Thread Horst F. JENS
Do you know if or how i can use svg graphics for sprites with pygame ? ** download my Tuxfighter game at http://sourceforge.net/projects/pygamebook **

[pygame] Natto-Cat

2006-06-09 Thread Aaron Maupin
Hello, Some of you may remember my simple Boulderdash clone, Rockhunt!, released last year. In the last few months I have completely reworked it, polished it, added features, and given it a definite personality. It has become a completely new game... so I've decided to give it a new name: Natto