Peter Shinners wrote:
On Sat, 2006-06-10 at 10:10 -0700, Kamilche wrote:
I've just got my online game 'Incarnation' into alpha. You're welcome to
come logon and check it out!
More details can be found at http://www.kamilche.org
Yeah, I got and and could jump around. The screens are pretty, an
On Sat, Jun 10, 2006 at 08:47:12AM +0900, Aaron Maupin wrote:
> James Mills wrote:
>
> >Great work. Can we get the source code anywhere ?
> >Unfortunately I don't have a single windows box around :)
>
> I'm torn about releasing the source because it's such a mess.
>
> Seriously, sometimes people
On Sat, 2006-06-10 at 10:10 -0700, Kamilche wrote:
> I've just got my online game 'Incarnation' into alpha. You're welcome to
> come logon and check it out!
> More details can be found at http://www.kamilche.org
Yeah, I got and and could jump around. The screens are pretty, and I did
enjoy the ra
On 6/10/06, Peter Shinners <[EMAIL PROTECTED]> wrote:
On Fri, 2006-06-09 at 18:48 -0700, Christopher Stone wrote:
> I package pygame for Fedora and I have a 64-bit patch against the
> 1.7.1 release located here:
Things have changed a bit against the code in the repository. There were
errors in o
I've just got my online game 'Incarnation' into alpha. You're welcome to
come logon and check it out! When it asks for a logonid and password,
just make one up, it will accept it from then on.
More details can be found at http://www.kamilche.org
And yeah - it's all in Python and Pygame. Well,
On Sat, Jun 10, 2006 at 08:47:12AM +0900, Aaron Maupin wrote:
> I'm torn about releasing the source because it's such a mess.
>
> Seriously, sometimes people say that and their code is fine. My code is
> a heap of spaghetti with poorly thought out structure, a staggering
> amount of global vars,
On Fri, 2006-06-09 at 18:48 -0700, Christopher Stone wrote:
> I package pygame for Fedora and I have a 64-bit patch against the
> 1.7.1 release located here:
Things have changed a bit against the code in the repository. There were
errors in overlay.c, but the rest seems to apply with some offsets
On Fri, Jun 09, 2006 at 05:00:48PM -0300, Andre Roberge wrote:
> On 6/9/06, Michael Sullivan <[EMAIL PROTECTED]> wrote:
> >Here is my code:
> >
> >#!/usr/bin/env python
> >
> >import random
> >import time
> >import math
> >
> >class LinePuzzlePiece:
> > """This class defines a single playing piec
Horst F. JENS wrote:
Niki wrote:
I have pyrex interface to AGG. It can be used for port agg svg
rendering for pygame.
Niki Spahiev
Hi Niki,
that sound interesting. could you post a link ?
http://vintech.bg/~niki/python/aggpyrex.tar.gz
No demo yet and tested only on win32. Requires latest