Re: [pygame] Incarnation

2006-06-10 Thread Kamilche
Peter Shinners wrote: On Sat, 2006-06-10 at 10:10 -0700, Kamilche wrote: I've just got my online game 'Incarnation' into alpha. You're welcome to come logon and check it out! More details can be found at http://www.kamilche.org Yeah, I got and and could jump around. The screens are pretty, an

Re: [pygame] Natto-Cat

2006-06-10 Thread James Paige
On Sat, Jun 10, 2006 at 08:47:12AM +0900, Aaron Maupin wrote: > James Mills wrote: > > >Great work. Can we get the source code anywhere ? > >Unfortunately I don't have a single windows box around :) > > I'm torn about releasing the source because it's such a mess. > > Seriously, sometimes people

Re: [pygame] Incarnation

2006-06-10 Thread Peter Shinners
On Sat, 2006-06-10 at 10:10 -0700, Kamilche wrote: > I've just got my online game 'Incarnation' into alpha. You're welcome to > come logon and check it out! > More details can be found at http://www.kamilche.org Yeah, I got and and could jump around. The screens are pretty, and I did enjoy the ra

Re: [pygame] 64 bit patch

2006-06-10 Thread Christopher Stone
On 6/10/06, Peter Shinners <[EMAIL PROTECTED]> wrote: On Fri, 2006-06-09 at 18:48 -0700, Christopher Stone wrote: > I package pygame for Fedora and I have a 64-bit patch against the > 1.7.1 release located here: Things have changed a bit against the code in the repository. There were errors in o

[pygame] Incarnation

2006-06-10 Thread Kamilche
I've just got my online game 'Incarnation' into alpha. You're welcome to come logon and check it out! When it asks for a logonid and password, just make one up, it will accept it from then on. More details can be found at http://www.kamilche.org And yeah - it's all in Python and Pygame. Well,

Re: [pygame] Natto-Cat

2006-06-10 Thread James Mills
On Sat, Jun 10, 2006 at 08:47:12AM +0900, Aaron Maupin wrote: > I'm torn about releasing the source because it's such a mess. > > Seriously, sometimes people say that and their code is fine. My code is > a heap of spaghetti with poorly thought out structure, a staggering > amount of global vars,

Re: [pygame] 64 bit patch

2006-06-10 Thread Peter Shinners
On Fri, 2006-06-09 at 18:48 -0700, Christopher Stone wrote: > I package pygame for Fedora and I have a 64-bit patch against the > 1.7.1 release located here: Things have changed a bit against the code in the repository. There were errors in overlay.c, but the rest seems to apply with some offsets

Re: [pygame] Re: [Tutor] An Introduction and a question

2006-06-10 Thread Marius Gedminas
On Fri, Jun 09, 2006 at 05:00:48PM -0300, Andre Roberge wrote: > On 6/9/06, Michael Sullivan <[EMAIL PROTECTED]> wrote: > >Here is my code: > > > >#!/usr/bin/env python > > > >import random > >import time > >import math > > > >class LinePuzzlePiece: > > """This class defines a single playing piec

Re: [pygame] Re: question about svg graphic format

2006-06-10 Thread Niki
Horst F. JENS wrote: Niki wrote: I have pyrex interface to AGG. It can be used for port agg svg rendering for pygame. Niki Spahiev Hi Niki, that sound interesting. could you post a link ? http://vintech.bg/~niki/python/aggpyrex.tar.gz No demo yet and tested only on win32. Requires latest