Well, you can't use symbols from indirectly referenced libraries in a
system with two-level namespaces (like OS X), so it really doesn't
matter what SDL_image is linked to. Especially because the libpng/
libjpeg/etc. are compiled statically into SDL_image and aren't
exported anyway.
The sa
Hi
Am 10.07.2006 17:05:53 schrieb Peter Shinners:
> On windows, when you set the SDL_WINDOWID environment variable. Also set
> SDL_VIDEODRIVER to "windib". The directx backend crashes pretty good
> when embedded. I think the newest of the new SDL's defaults to windib
> instead of directx. I think
Darn, I had that error before too, in Pygame, I wish I could recall what
caused that to happen! It was something totally unexpected I think
it was this: I had to wrap the environ variables up in an if statement,
because otherwise it would crash my Mac:
if sys.platform == 'win32':
What's wrong with PyODE?
On 7/14/06, Adam <[EMAIL PROTECTED]> wrote:
What's wrong with PyODE?
Well, I found it doesn't cover the entire ODE API, and adding a
function means editing the pyrex source and recompiling. This also
means I need to maintain and distribute my own PyODE, which I would
rather not do.
If I use ct