Re: [pygame] pygame.scrap bitmap stuff

2006-07-13 Thread Bob Ippolito
Well, you can't use symbols from indirectly referenced libraries in a system with two-level namespaces (like OS X), so it really doesn't matter what SDL_image is linked to. Especially because the libpng/ libjpeg/etc. are compiled statically into SDL_image and aren't exported anyway. The sa

Re: [pygame] Embedding pygame into wxPython

2006-07-13 Thread Alexander 'boesi' Bösecke
Hi Am 10.07.2006 17:05:53 schrieb Peter Shinners: > On windows, when you set the SDL_WINDOWID environment variable. Also set > SDL_VIDEODRIVER to "windib". The directx backend crashes pretty good > when embedded. I think the newest of the new SDL's defaults to windib > instead of directx. I think

Re: [pygame] Embedding pygame into wxPython

2006-07-13 Thread Kamilche
Darn, I had that error before too, in Pygame, I wish I could recall what caused that to happen! It was something totally unexpected I think it was this: I had to wrap the environ variables up in an if statement, because otherwise it would crash my Mac: if sys.platform == 'win32':

Re: [pygame] ODE-ctpyes binding

2006-07-13 Thread Adam
What's wrong with PyODE?

Re: [pygame] ODE-ctpyes binding

2006-07-13 Thread Simon Wittber
On 7/14/06, Adam <[EMAIL PROTECTED]> wrote: What's wrong with PyODE? Well, I found it doesn't cover the entire ODE API, and adding a function means editing the pyrex source and recompiling. This also means I need to maintain and distribute my own PyODE, which I would rather not do. If I use ct