Michael Brunton-Spall wrote:
This appears to have shown up what I think is a pygame bug where the
whole pygame screen is translucent.
I'd have a look at whatever you're doing to clear the
screen before rendering, and see whether there's some
way you might be clearing it with a transparent alph
Chris, this is awesome.
I'm thinking that upon "startup", I could grab a screenshot of their
desktop and load it as the pygame background. I'd also perform some
sort of effect, like a fade, or a screen flash or something, and then
the game would start. Their desktop would remain inaccessible
On 9/19/06, Chris Ashurst <[EMAIL PROTECTED]> wrote:
There's a recipe on the wxPython wiki that demonstrates transparent windows
by changing the alpha value of the frame through win32api calls, but this
changes the alpha of everything in the frame, so that throw it out the
window (haha). http://w
Your first issue would be that unless you used hardware acceleration,
running a Pygame app at the native desktop resolution may result in serious
slowdown. However, others on this list may know more than this than I do,
since controlling fps is an area in which I lack knowledge :)
However, I'm a w
On 9/19/06, Myles Grant <[EMAIL PROTECTED]> wrote:
Any other ideas?
you maybe could do this with wxPython (instead of pygame), it lets you
create any number of shaped windows on the desktop (check out the
wxPython demo). Such windows will be somewhat slow to draw and move
and all that, but shou
Pygame hackers,
I'm envisioning a game played on top of the user's screen/desktop/etc.
As far as I can tell, there's two possible ways to do this:
1) Make the game fullscreen and set the background to be transparent.
Not sure this is possible.
2) Take a screenshot before the game loads, a
Hi,
I think the latest SDL is supposed to have fixed this.
check out if you have the latest version, and see if it fixes it
http://libsdl.org/
On 9/20/06, Michael Brunton-Spall <[EMAIL PROTECTED]> wrote:
Hi all,
I have been playing with my development system recently, and despite the
stupid
Hi all,
I have been playing with my development system recently, and despite the
stupidly bad integrated graphics chip (Thanks Intel!) I thought I'd
checkout XGL and AIGLX with Compiz.
For those who dont know, it's the OpenGL enhanced X Server, implemented
alternatively by Novel and Redhat, and wi
Greg Ewing wrote:
Kamilche wrote:
I'm encountering an interesting artifact in my 'falling snow' routine.
When I wave the mouse around, for no reason, the snow appears to fall
faster.
My guess is that you're taking a time step in your
animation every time your get-events call wakes up.
Moving
On Thursday 14 September 2006 21:47, Simon Wittber wrote:
> On 9/14/06, Richard Jones <[EMAIL PROTECTED]> wrote:
> > While this looks impressive, pystones is a little unrealistic (it's
> > basically the old dhrystone benchmark in Python code and tests pretty
> > much none of Python's language featu
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