Re: [pygame] Pygame and XGL/AIGLX

2006-09-19 Thread Greg Ewing
Michael Brunton-Spall wrote: This appears to have shown up what I think is a pygame bug where the whole pygame screen is translucent. I'd have a look at whatever you're doing to clear the screen before rendering, and see whether there's some way you might be clearing it with a transparent alph

Re: [pygame] Game played over the desktop?

2006-09-19 Thread Myles Grant
Chris, this is awesome. I'm thinking that upon "startup", I could grab a screenshot of their desktop and load it as the pygame background. I'd also perform some sort of effect, like a fade, or a screen flash or something, and then the game would start. Their desktop would remain inaccessible

Re: [pygame] Game played over the desktop?

2006-09-19 Thread Brian Fisher
On 9/19/06, Chris Ashurst <[EMAIL PROTECTED]> wrote: There's a recipe on the wxPython wiki that demonstrates transparent windows by changing the alpha value of the frame through win32api calls, but this changes the alpha of everything in the frame, so that throw it out the window (haha). http://w

RE: [pygame] Game played over the desktop?

2006-09-19 Thread Chris Ashurst
Your first issue would be that unless you used hardware acceleration, running a Pygame app at the native desktop resolution may result in serious slowdown. However, others on this list may know more than this than I do, since controlling fps is an area in which I lack knowledge :) However, I'm a w

Re: [pygame] Game played over the desktop?

2006-09-19 Thread Brian Fisher
On 9/19/06, Myles Grant <[EMAIL PROTECTED]> wrote: Any other ideas? you maybe could do this with wxPython (instead of pygame), it lets you create any number of shaped windows on the desktop (check out the wxPython demo). Such windows will be somewhat slow to draw and move and all that, but shou

[pygame] Game played over the desktop?

2006-09-19 Thread Myles Grant
Pygame hackers, I'm envisioning a game played on top of the user's screen/desktop/etc. As far as I can tell, there's two possible ways to do this: 1) Make the game fullscreen and set the background to be transparent. Not sure this is possible. 2) Take a screenshot before the game loads, a

Re: [pygame] Pygame and XGL/AIGLX

2006-09-19 Thread René Dudfield
Hi, I think the latest SDL is supposed to have fixed this. check out if you have the latest version, and see if it fixes it http://libsdl.org/ On 9/20/06, Michael Brunton-Spall <[EMAIL PROTECTED]> wrote: Hi all, I have been playing with my development system recently, and despite the stupid

[pygame] Pygame and XGL/AIGLX

2006-09-19 Thread Michael Brunton-Spall
Hi all, I have been playing with my development system recently, and despite the stupidly bad integrated graphics chip (Thanks Intel!) I thought I'd checkout XGL and AIGLX with Compiz. For those who dont know, it's the OpenGL enhanced X Server, implemented alternatively by Novel and Redhat, and wi

Re: [pygame] Pygame runs faster when mouse is moved

2006-09-19 Thread Kamilche
Greg Ewing wrote: Kamilche wrote: I'm encountering an interesting artifact in my 'falling snow' routine. When I wave the mouse around, for no reason, the snow appears to fall faster. My guess is that you're taking a time step in your animation every time your get-events call wakes up. Moving

Re: [pygame] IronPython for Game Dev?

2006-09-19 Thread Anthony Baxter
On Thursday 14 September 2006 21:47, Simon Wittber wrote: > On 9/14/06, Richard Jones <[EMAIL PROTECTED]> wrote: > > While this looks impressive, pystones is a little unrealistic (it's > > basically the old dhrystone benchmark in Python code and tests pretty > > much none of Python's language featu