Luke Miller wrote:
Well, I've done a lot more testing, including replacing my classes
with stubs to see what is causing my Dead Display.
For some reason, commenting out the following line inside my main loop
seems to solve my problem:
clock.tick(FRAME_RATE)
(where clock is a pygame.time.Clock
Well, I've done a lot more testing, including replacing my classes with stubs to see what is causing my Dead Display.For some reason, commenting out the following line inside my main loop seems to solve my problem:
clock.tick(FRAME_RATE) (where clock is a pygame.time.Clock() object and FRAME_RATE =
Richard Jones wrote:
Nope, just tried with Firefox (1.5.0.5) too. On clicking save it disabled all
the form fields, but then just re-enabled them again without adding the
project.
Do you have javascript enabled? It seems to want to
run a javascript function to validate the fields
before posti
Richard,Odd. I'm using Firefox 1.0.2 from this system and I was able to add my project yesterday without any trouble. Is anyone else having difficulty? PhilRichard Jones <[EMAIL PROTECTED]> wrote: On Monday 25 September 2006 16:14, Phil Hassey wrote:> I just tried it out to add my pywee
On 9/25/06, John Eriksson <[EMAIL PROTECTED]> wrote:
Hi,
Is there a way to determine the desktops current screen resolution?
From within pygame, I don't know of a way. If you have PIL (Python
Imaging Library) installed, and run under Windows, you can use it like
this:
# -
import ImageGra
Hi,
Is there a way to determine the desktops current screen resolution?
Best Regards
/John
On Monday 25 September 2006 16:14, Phil Hassey wrote:
> I just tried it out to add my pyweek game and didn't have trouble. Maybe
> for now you can use a different browser.
Nope, just tried with Firefox (1.5.0.5) too. On clicking save it disabled all
the form fields, but then just re-enabled them