[pygame] Where Do I Go From Here?

2006-12-04 Thread Kris Schnee
Many questions here; I could use help from someone more experienced. http://kschnee.xepher.net/pics/061204scurvy.jpg This is my latest work: "Scurvy," an OpenGL 3D landscape system, hooked up to the procedurally-generated island stuff I've been working on, controlled by Pygame. For comparison,

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Kamilche
Kris Schnee wrote: Many questions here; I could use help from someone more experienced. But what now? Although I could and probably should focus on the "worldsim" itself -- the physics and gameplay -- I'm not sure about how to develop the graphics system further. Assuming that I can successfully

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Richard Tew
On 12/4/06, Kamilche <[EMAIL PROTECTED]> wrote: Kris Schnee wrote: > So, as a lone developer, is it even worth trying to do this 3D system? Truthfully, I wouldn't even attempt to write a 3D system from scratch. There are lots of open source and commercial 3D engines out there - I'd pick one and

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Alex Holkner
Kris Schnee wrote: Many questions here; I could use help from someone more experienced. But what now? Although I could and probably should focus on the "worldsim" itself -- the physics and gameplay -- I'm not sure about how to develop the graphics system further. Assuming that I can successfu

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Simon Oberhammer
As a primarily Python programmer I would have to disagree with this vehemently. In my experience, the Python bindings on existing engines tend to be a second rate affair in terms of what is exposed and () True, this is what I experienced as well... With the exception of soya3d, I really

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Kamilche
Simon Oberhammer wrote: mh.. couldnt find screenshots, but the NPCs look nice indead :-) They're all under the 'forum' link.

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Toni Alatalo
Kris Schnee wrote: -To have a Zelda-like action RPG (single-player!), do you know the GalaxyMage project, btw? they are using pygame and pyopengl to make a tactics game, and are using 2d graphics for the characters in the 3d scene which is also a tile ground. perhaps interesting to see as anot

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Farai Aschwanden
Hello After so many already wrote you I throw my 2 cents in: You gained a lot of 3D experience already and you dont feel well to create a RPG game like Zelda. IMHO your feeling is telling you right. Head to a 2D engine. I assume you want to create the game in the old style looking Zelda g