On 6 Dec 2006 at 11:01, Kris Schnee wrote:
> On a whim, since we're talking about graphics engines and I hear someone
> else is doing one, I put together a super-simple raycasting engine
> during class this morning. I call it "Tachikoma," having just rented
> "Ghost In the Shell: Stand-Alone Co
Erm, you hit the the black in the middle. I always read "Raytracing"
and was a bit confused about the visual output of Kris little project
(really unlike Raytracing o.o ) I didnt know Raycasting yet and will
read the link you sent next days. As far as I overlooked it yet its
really a comple
Farai Aschwanden wrote:
Im sorry, was a quickshot of mine. I just saw the textoutput "cycle"
and the walls looked to me like this. I wanted to check it later on,
what Luke did now.
Luke: Tnx for the link with the good Raytrace tutorial.
Farai:
"
Raycasting is not the same as raytracing! Rayc
Im sorry, was a quickshot of mine. I just saw the textoutput "cycle"
and the walls looked to me like this. I wanted to check it later on,
what Luke did now.
Luke: Tnx for the link with the good Raytrace tutorial.
Farai
Am 06.12.2006 um 22:19 schrieb Kris Schnee:
Farai Aschwanden wrote:
H
But that didn't work either. I suspect the relationship between
apparent size and distance is nonlinear, but don't know what it is.
It's not like I seriously plan to develop this "engine," but if
anybody knows the magic equation, this project could be a fun little
thing to put in the Cookbook
Farai Aschwanden wrote:
Hi
Its as small as impressive. You are using circles for the walls and
wondering why you get the fish eye view? I assume the block would look
better if you use rectangles.
Thanks, I think, but the only circle in there is the one used on the
"map" to mark the player's
Farai Aschwanden wrote:
Hi
Its as small as impressive. You are using circles for the walls and
wondering why you get the fish eye view? I assume the block would look
better if you use rectangles.
Farai:
Kris is not using circles for his walls, he's using rectangles. You can
see that from the
Hi
Its as small as impressive. You are using circles for the walls and
wondering why you get the fish eye view? I assume the block would
look better if you use rectangles.
Just my 2 cents
Farai
Am 06.12.2006 um 17:01 schrieb Kris Schnee:
On a whim, since we're talking about graphics engin
On a whim, since we're talking about graphics engines and I hear someone
else is doing one, I put together a super-simple raycasting engine
during class this morning. I call it "Tachikoma," having just rented
"Ghost In the Shell: Stand-Alone Complex." For your amusement:
http://kschnee.xepher.