Hi,
A few hours ago I found a strange behaviour while using OpenGL in
pygame. Whenever I read a value using: "value =
glGetFloatv(GL_MODELVIEW_MATRIX)" the value was not cleaned from memory.
Initially I thought that it was a problem with the evil nVidia blob
driver, but when I switched to the xorg
Aaron Maupin wrote:
Not sure if this is connected, but when I was working on a Pygame
project with text input, it didn't detect my Japanese keyboard. It
seemed to treat it like a standard U.S. keyboard. For example, if I
pressed SHIFT-2, I got an @ instead of the correct ".
I was using Wind