Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Kris Schnee
The latest version is up, at . Screenshot: http://kschnee.xepher.net/pics/070406shooter.jpg New features: -Distinct levels: It gets harder at 10, 30, and 100 points. -Four enemy types -New power-ups -Messages indicate when damage is taken Th

Re: [pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread Matthieu TC
Same here. I did 22 but the bullets were flying through me. -mats - Original Message From: João Rosa <[EMAIL PROTECTED]> To: pygame-users@seul.org Sent: Friday, April 6, 2007 8:32:38 PM Subject: Re: [pygame] Playable Game: Shooter Doodle (Mk. II) Maybe something went wrong in my machine

Re: [pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread João Rosa
Maybe something went wrong in my machine, but I just got 82 points.(first try) It seemed like I was taking almost no damage when hit, am I missing something? On 4/6/07, Samuel Mankins <[EMAIL PROTECTED]> wrote: Kris Schnee wrote: > http://kschnee.xepher.net/code/shooterdoodle.py.txt > > I adde

[pygame] Calling all game developers

2007-04-06 Thread Noah Kantrowitz
Calling all game developers! The One Laptop Per Child project needs talented game developers to work on software for the XO laptops. Thanks to a few awesome developers, PyGame is now up and running under Sugar (the OLPC graphical environment) and should be included in the build system shortly. What

Re: [pygame] varying sound playback rate

2007-04-06 Thread Miriam English
Hi Dave, Looking at the SDL docs it does look like it's a limitation of that, as you say. Pygame relies upon SDL so it would appear to put the lid on it. And thanks for the cool suggestions. I particularly like the idea of altering the WAV header. It has been a while now, but I have a feelin

Re: [pygame] varying sound playback rate

2007-04-06 Thread Miriam English
Hi Jason, Thanks for the quick response. Heheheh :) The less-than-perfect technique you suggested is what I was doing last night when I stopped and thought, hey, maybe I don't have to do this after all... maybe someone knows a better way. So, thanks, yes. I think I'll probably be doing that i

Re: [pygame] varying sound playback rate

2007-04-06 Thread Dave LeCompte (really)
Jason Marshall was not optimistic about being able to specify playback speeds: > To crack that nut using Pygame software in real-time > as you described, you'd have to use a steam roller. Hm, perhaps - is this a limitation of SDL's Audio system running at a fixed (and not exposed to PyGame) frequ

Re: [pygame] varying sound playback rate

2007-04-06 Thread Jason Marshall
Miriam, To crack that nut using Pygame software in real-time as you described, you'd have to use a steam roller. I suggest using a simple brute-force less-than-perfect technique to solve this problem: Open up the original sound file in an editor and change its speed. Then, save the changed sound

[pygame] varying sound playback rate

2007-04-06 Thread Miriam English
Hi, I'm new here. I've looked thru the archives, the pygame documentation, the site and tutorials, and I've tried experimenting myself, but I can't find a way to dynamically alter the rate of sound playback in pygame. For example, if I wanted to play a sound file back thru 4 different channe

Re: [pygame] Sprite rect relations

2007-04-06 Thread Samuel Mankins
Samuel Mankins wrote: I want to give my sprites in a 2D RPG/Roguelike game I'm working on, and I figure the way to do this would be to tell the monsters that if the player is in front of you, within such and such distance, go towards it, otherwise, either stay where you are or pick a random di

[pygame] Sprite rect relations

2007-04-06 Thread Samuel Mankins
I want to give my sprites in a 2D RPG/Roguelike game I'm working on, and I figure the way to do this would be to tell the monsters that if the player is in front of you, within such and such distance, go towards it, otherwise, either stay where you are or pick a random direction and go in that

Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Horst JENS
very nice! got 10 points, game speed is o.k. -Horst

Re: [pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread Samuel Mankins
Kris Schnee wrote: http://kschnee.xepher.net/code/shooterdoodle.py.txt I added a pygame.Clock object to limit the game to 30 FPS (which you can easily change if it's too fast for you). Other new features since a couple of hours ago: -You still have to hit "F" to fire for some reason. -Ships d

[pygame] Playable Game: Shooter Doodle (Mk. II)

2007-04-06 Thread Kris Schnee
http://kschnee.xepher.net/code/shooterdoodle.py.txt I added a pygame.Clock object to limit the game to 30 FPS (which you can easily change if it's too fast for you). Other new features since a couple of hours ago: -You still have to hit "F" to fire for some reason. -Ships drawn in super-hi-res

Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Rikard Bosnjakovic
On 4/6/07, Jason Massey <[EMAIL PROTECTED]> wrote: lol, you got a score of 10? That's amazing! You either have incredibly - *incredibly* - fast reflexes or something of a slow computer. I had to add in a tick delay to stand a chance, especially since the enemies are shooting spray patterns and

Re: [pygame] Playable Game: Shooter Doodle

2007-04-06 Thread Jason Massey
lol, you got a score of 10? That's amazing! You either have incredibly - *incredibly* - fast reflexes or something of a slow computer. I had to add in a tick delay to stand a chance, especially since the enemies are shooting spray patterns and have the same small hit box that I do. Very fun!