Re: [pygame] touch screens

2007-05-15 Thread Guillaume Proux
My X41 laptop (IBM - Lenovo) that has an included stylus-based touch screen did not work with pygame last year when I tried. Seemingly, SDL is the place where the support is missing. I don't know if anything changed since. Guillaume

Re: [pygame] BUG: Segfault when rotating a HWSURFACE

2007-05-15 Thread René Dudfield
Thanks John, and John. Committed revision 1004. On 5/15/07, John Popplewell [EMAIL PROTECTED] wrote: On Mon, May 14, 2007 at 02:52:38PM -0600, John Krukoff wrote: import sys, pygame pygame.init( ) screen = pygame.display.set_mode( ( 640, 480 ), pygame.HWSURFACE | pygame.DOUBLEBUF |

Re: [pygame] PATCH: Python 2.5 support

2007-05-15 Thread René Dudfield
Thanks John. Committed revision 1004. On 5/13/07, John Myers [EMAIL PROTECTED] wrote: ack! another reply to myself... I just now noticed the other very similar patch... my patch is somewhat more complete as it fixes the rect_as_sequence things, and includes an #ifdef'd definition of

Re: [pygame] [Announce] Python bindings for the bitmask collision detection library

2007-05-15 Thread René Dudfield
Hi, for other peoples interest we have committed these changes to svn. We also made it use the old faster code for the default rect collision. So it shouldn't change how fast current games go. There's still some more changes coming though. The main one being: - implementing bitmask collision

Re: [pygame] [Announce] Python bindings for the bitmask collision detection library

2007-05-15 Thread René Dudfield
Good question... On 5/16/07, Charles Joseph Christie II [EMAIL PROTECTED] wrote: On Tuesday 15 May 2007 08:36:31 pm René Dudfield wrote: Hi, for other peoples interest we have committed these changes to svn. We also made it use the old faster code for the default rect collision. So it