My X41 laptop (IBM - Lenovo) that has an included stylus-based touch
screen did not work with pygame last year when I tried. Seemingly, SDL
is the place where the support is missing. I don't know if anything
changed since.
Guillaume
Thanks John, and John.
Committed revision 1004.
On 5/15/07, John Popplewell [EMAIL PROTECTED] wrote:
On Mon, May 14, 2007 at 02:52:38PM -0600, John Krukoff wrote:
import sys, pygame
pygame.init( )
screen = pygame.display.set_mode( ( 640, 480 ), pygame.HWSURFACE |
pygame.DOUBLEBUF |
Thanks John.
Committed revision 1004.
On 5/13/07, John Myers [EMAIL PROTECTED] wrote:
ack! another reply to myself... I just now noticed the other very similar
patch... my patch is somewhat more complete as it fixes the rect_as_sequence
things, and includes an #ifdef'd definition of
Hi,
for other peoples interest we have committed these changes to svn. We
also made it use the old faster code for the default rect collision.
So it shouldn't change how fast current games go.
There's still some more changes coming though.
The main one being:
- implementing bitmask collision
Good question...
On 5/16/07, Charles Joseph Christie II [EMAIL PROTECTED] wrote:
On Tuesday 15 May 2007 08:36:31 pm René Dudfield wrote:
Hi,
for other peoples interest we have committed these changes to svn. We
also made it use the old faster code for the default rect collision.
So it