René Dudfield wrote:
pygame has mod support through sdl_mixer.
That's true. Note that you need to use pygame.mixer.music
rather than a pygame.mixer.Sound object, though.
I just tried the following on MacOSX and it worked:
from time import sleep
from pygame import mixer
mixer.init()
music =
John Eriksson wrote:
After several weeks of coding I'm finally releasing my latest project
(at least the first release candidate), the space game Slingshot.
http://www.pygame.org/projects/20/428/?release_id=724
I'm getting a bus error on MacOSX, Python 2.5, pygame 1.7.1:
Fatal Python error:
On 5/24/07, Mike Wyatt [EMAIL PROTECTED] wrote:
I'm working on a synchronized RTS using pygame and Python's socket
library, and I've discovered that the values returned by
pygame.time.get_ticks() and the time module's clock() method are not
consistent. My test results suggest that
On Wednesday 23 May 2007 12:54:51 am John Eriksson wrote:
Since PyGame.org still seems to be dead I'll post the direct link to
Slingshot should anyone liek to try it and drop some comments.
http://arainyday.se/projects/python/Slingshot/Slingshot_rc1.tar.gz
Best Regards
/John
tis
Hi,
This might be an surfarray issue as well.
In the next release (4-5 hours away) I have removed the surfarray
dependency and includes prerendered subpixel-images instead of
generating them runtime.
Best Regards
/John Eriksson
tor 2007-05-24 klockan 09:13 -0400 skrev Charles Joseph Christie
Hi Ethan,
Thanks for your excellent suggestions!
I'll add them to the next release.
Best Regards
/John
tor 2007-05-24 klockan 15:58 -0400 skrev Ethan Glasser-Camp:
John Eriksson wrote:
Please, help me test Slingshot once more and tell me what you think.
Really cool!
When you beat a
On Thursday 24 May 2007 03:04:48 pm John Eriksson wrote:
Hi,
Hopefully this new version of Slingshot will work on more platforms.
I've removed the surfarray dependency which caused problems on several
platforms.
I've also changed the behaviour of the force fields used on some levels.
On Thursday 24 May 2007 03:04:48 pm John Eriksson wrote:
Hi,
Hopefully this new version of Slingshot will work on more platforms.
I've removed the surfarray dependency which caused problems on several
platforms.
I've also changed the behaviour of the force fields used on some levels.
John Eriksson wrote:
Please, help me test Slingshot once more and tell me what you think.
Really cool!
When you beat a level, maybe it should advance you to the next one
automatically? Also, maybe you should show how many levels there are?
(Level 3 out of 15, or something)
Ethan
Nice work.
Ran well with Xubuntu anyway. I had to change sound in the config file because
stock settings didn't sound right, but after that sound was decent. On one
level one of the moons did not seem to have any gravity effect just straight
shots worked. Don't know if that was intentional or
Thanks!
On what level did the moon gravity behave odd?
Best Regards
/John
tor 2007-05-24 klockan 23:20 -0400 skrev dbcad7:
Nice work.
Ran well with Xubuntu anyway. I had to change sound in the config file
because stock settings didn't sound right, but after that sound was decent.
On one
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