Re: [pygame] music module bindings for python

2007-05-24 Thread Greg Ewing
René Dudfield wrote: pygame has mod support through sdl_mixer. That's true. Note that you need to use pygame.mixer.music rather than a pygame.mixer.Sound object, though. I just tried the following on MacOSX and it worked: from time import sleep from pygame import mixer mixer.init() music =

Re: [pygame] Need feed back on new game!

2007-05-24 Thread Greg Ewing
John Eriksson wrote: After several weeks of coding I'm finally releasing my latest project (at least the first release candidate), the space game Slingshot. http://www.pygame.org/projects/20/428/?release_id=724 I'm getting a bus error on MacOSX, Python 2.5, pygame 1.7.1: Fatal Python error:

Re: [pygame] pygame.time.get_ticks() vs. time.clock()

2007-05-24 Thread Ulf Ekström
On 5/24/07, Mike Wyatt [EMAIL PROTECTED] wrote: I'm working on a synchronized RTS using pygame and Python's socket library, and I've discovered that the values returned by pygame.time.get_ticks() and the time module's clock() method are not consistent. My test results suggest that

Re: [pygame] Need feed back on new game!

2007-05-24 Thread Charles Joseph Christie II
On Wednesday 23 May 2007 12:54:51 am John Eriksson wrote: Since PyGame.org still seems to be dead I'll post the direct link to Slingshot should anyone liek to try it and drop some comments. http://arainyday.se/projects/python/Slingshot/Slingshot_rc1.tar.gz Best Regards /John tis

Re: [pygame] Need feed back on new game!

2007-05-24 Thread John Eriksson
Hi, This might be an surfarray issue as well. In the next release (4-5 hours away) I have removed the surfarray dependency and includes prerendered subpixel-images instead of generating them runtime. Best Regards /John Eriksson tor 2007-05-24 klockan 09:13 -0400 skrev Charles Joseph Christie

Re: [pygame] Need help testing Slingshot rc2

2007-05-24 Thread John Eriksson
Hi Ethan, Thanks for your excellent suggestions! I'll add them to the next release. Best Regards /John tor 2007-05-24 klockan 15:58 -0400 skrev Ethan Glasser-Camp: John Eriksson wrote: Please, help me test Slingshot once more and tell me what you think. Really cool! When you beat a

Re: [pygame] Need help testing Slingshot rc2

2007-05-24 Thread Charles Joseph Christie II
On Thursday 24 May 2007 03:04:48 pm John Eriksson wrote: Hi, Hopefully this new version of Slingshot will work on more platforms. I've removed the surfarray dependency which caused problems on several platforms. I've also changed the behaviour of the force fields used on some levels.

Re: [pygame] Need help testing Slingshot rc2

2007-05-24 Thread Charles Joseph Christie II
On Thursday 24 May 2007 03:04:48 pm John Eriksson wrote: Hi, Hopefully this new version of Slingshot will work on more platforms. I've removed the surfarray dependency which caused problems on several platforms. I've also changed the behaviour of the force fields used on some levels.

Re: [pygame] Need help testing Slingshot rc2

2007-05-24 Thread Ethan Glasser-Camp
John Eriksson wrote: Please, help me test Slingshot once more and tell me what you think. Really cool! When you beat a level, maybe it should advance you to the next one automatically? Also, maybe you should show how many levels there are? (Level 3 out of 15, or something) Ethan

RE: [pygame] Need help testing Slingshot rc2

2007-05-24 Thread dbcad7
Nice work. Ran well with Xubuntu anyway. I had to change sound in the config file because stock settings didn't sound right, but after that sound was decent. On one level one of the moons did not seem to have any gravity effect just straight shots worked. Don't know if that was intentional or

RE: [pygame] Need help testing Slingshot rc2

2007-05-24 Thread John Eriksson
Thanks! On what level did the moon gravity behave odd? Best Regards /John tor 2007-05-24 klockan 23:20 -0400 skrev dbcad7: Nice work. Ran well with Xubuntu anyway. I had to change sound in the config file because stock settings didn't sound right, but after that sound was decent. On one