DR0ID wrote:
Because I have tried to compile every dependency from scratch and got
not that far. I think it would be much easier if all dependencies would
be in the svn repository, because an serious software development has to
do it that way.
When I used to build the windows stuff, I kept a
If you see something I am not understanding, or something I don't know
about the linux way to do things that makes checked in dependencies a
problem, please correct me.
I think the whole idea is ugly to linux users, because we don't have
this problem with the dep's. For _unstable_ libraries it m
An ambitious Windows dev could set up a SVN server to store the binary
dependencies and grab the source from the seul.org server. All you have
to do is set the svn:externals property on a folder of your project, to
link in as a subdirectory any path from any other server. I can give
someone the e
I think subversion has a mechanism for referencing the contents of
another subversion repository, which might make this type of solution
easier. I agree though, that I don't want multiple versions of
everything being installed by pygame - that's what my package manager is
for, and subverting i
On Wed, Jul 11, 2007 at 03:45:23PM -0700, Brian Fisher wrote:
> ---
> If you see something I am not understanding, or something I don't know
> about the linux way to do things that makes checked in dependencies a
> problem, please correct me.
>
The whole idea of including dependencies is a *terri
Marcus,
Who is talking about precompiled dependencies? I'm talking about
depenendency sources. I agree that there would be issues with
precomplied dependencies (although I would still argue checking those
in would be btter than nothing) but I think checking in dependency
sources solves those issu
Brian Fisher <[EMAIL PROTECTED]>:
On 7/11/07, DR0ID <[EMAIL PROTECTED]> wrote:
Because I have tried to compile every dependency from scratch and got
not that far. I think it would be much easier if all dependencies would
be in the svn repository, because an serious software development has to
d
On 7/11/07, DR0ID <[EMAIL PROTECTED]> wrote:
Because I have tried to compile every dependency from scratch and got
not that far. I think it would be much easier if all dependencies would
be in the svn repository, because an serious software development has to
do it that way. Either it is to have
Hi
today I tried to compile svn pygame with mingw for the windows platform.
I can not say that I was successful, but at the end I have a working
version of pygame 1.8 (thanks to the prebuilt files from:
http://johnnypops.demon.co.uk/pygame/index.html ).
Because I have tried to compile every
On Tue, Jul 10, 2007 at 10:34:45PM -, [EMAIL PROTECTED] wrote:
> > It's pretty simple to split your string on carriage returns (and/or line
> > feeds), create surfaces for each line of text, and blit those surfaces to
> > the destination surface.
>
> I'm doing something like that. I haven't ye
Or you can do word wrapping according to a specified maximum pixel width. I
made a few functions for this in a project.
Here's the code, its pretty self-explanatory.
def truncline(text, font, maxwidth):
"""Truncates a single line of text to given pixel size."""
real=len(text)
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