What you describe sounds like the most basic and simple example of
"Inverse Kinematics" - which basically means determining how you would
arrange the parts of a system like a jointed body so that the end
points (like say hands and feet) satisfy some set of criteria. Inverse
Kinematics is a very goo
Basically lets give a real live example. When your standing up and you move
your arm at an diagonal the socket of the bone doesn't move but your arm
does, lets put this back to pygame. How would Say if K have a simple sprite
that has 2 parts body,1 arm. How would say if that sprite is in the mid
On 9/15/07, Miriam English <[EMAIL PROTECTED]> wrote:
> Strange. Most of them worked for me when I was using Windows. I should
> note that some of the demos (can't remember offhand which ones) require
> numeric to be installed, and many require PIL -- python image library.
I haven't really gotte
Ian Mallett wrote:
...NeHe tutorials...included with pyOpenGL...
Yes, but I haven't found ones that work except at that link I provided.
Strange. Most of them worked for me when I was using Windows. I should
note that some of the demos (can't remember offhand which ones) require
numeri
On 9/15/07, Miriam English <[EMAIL PROTECTED]> wrote:
>
> I should have added that Ian Mallett is right that the NeHe tutorials
> are a great way to learn 3D programming, and that many of them are
> included with pyOpenGL in the extensive demos folders.
Yes, but I haven't found ones that work exc
I should have added that Ian Mallett is right that the NeHe tutorials
are a great way to learn 3D programming, and that many of them are
included with pyOpenGL in the extensive demos folders.
It is easy to spend days having fun picking apart all those demos and
learning heaps of info from them
Samuel Mankins wrote:
Hi,
I'm trying to right a SHMUP, sort of a Metroid style of thing. I
downloaded the RayForge demo from pygame.org, and I'm thinking I might
want to use that as a base, but where do I start? This is my first time
writing something 3D, and I'm not even sure how to get a bul
Huh?
Can you rephrase that?
-Luke
Ethan Glasser-Camp wrote:
Content-Type: image/svg+xml;
name="pygame-plots-graph1.svg"
Content-Transfer-Encoding: base64
Content-Disposition: inline;
filename="pygame-plots-graph1.svg"
PD94bWwgdmVyc2lvbj0iMS4wIj8+CjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RU
RCB
USA,Mo
On 9/15/07, Laura Creighton <[EMAIL PROTECTED]> wrote:
>
> In a message of Sat, 15 Sep 2007 12:03:04 CDT, "Lamonte Harris" writes:
> >--=_Part_2427_14910439.1189875784479
> >Content-Type: text/plain; charset=ISO-8859-1
> >Content-Transfer-Encoding: 7bit
> >Content-Disposition: inline
>
Hm... Can't find a Mac version for any of these, but thanks anyway.
Maybe I'm not looking in the right place.
Brian Fisher wrote:
As far as a 3d game goes, the Rayforge demo looks to be educational
about raycasting, rather than an efficient or easy way to make a game.
As far as a first place to
Content-Type: image/svg+xml;
name="pygame-plots-graph1.svg"
Content-Transfer-Encoding: base64
Content-Disposition: inline;
filename="pygame-plots-graph1.svg"
PD94bWwgdmVyc2lvbj0iMS4wIj8+CjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RU
RCBTVkcgMjAwMDExMDIvL0VOIgogICAiaHR0cDovL3d3dy53My5vcmcvVFIvMjAwM
In a message of Sat, 15 Sep 2007 12:03:04 CDT, "Lamonte Harris" writes:
>--=_Part_2427_14910439.1189875784479
>Content-Type: text/plain; charset=ISO-8859-1
>Content-Transfer-Encoding: 7bit
>Content-Disposition: inline
>
>THanks, Still would be nice if someone whos starting with python to work
As far as a 3d game goes, the Rayforge demo looks to be educational
about raycasting, rather than an efficient or easy way to make a game.
As far as a first place to start goes...
...If you were going to make a 3d game in pygame, you would have to
set up an animation system, model loading, a 3d ca
3D is a lot harder, and you will probably not want to use pygame for the
actual drawing. I've had enormous success with OpenGL. Try the nehe
tutorials with PyOpenGL. ("http://www.pygame.org/gamelets/"; and CTRL+F for
"nehe"). These use pygame for image loading. You can get more help from
gamed
On 9/13/07, Greg Ewing <[EMAIL PROTECTED]> wrote:
>
> Ian Mallett wrote:
> > if frame_number%10 == 0: #frame_number is a multiple of ten
> > #draw frame 1
> > elif frame_number%9 == 0: #frame_number ends in 9
> > #draw frame 2
> > elif frame_number%9 == 0: #frame_number ends in 8
> > #draw fr
pygame*
On 9/15/07, Lamonte Harris <[EMAIL PROTECTED]> wrote:
>
> THanks, Still would be nice if someone whos starting with python to work
> with me.
>
> On 9/15/07, Samuel Mankins < [EMAIL PROTECTED]> wrote:
> >
> > Lamonte Harris wrote:
> > > Yes, I'm looking for someone whos learning pygame al
THanks, Still would be nice if someone whos starting with python to work
with me.
On 9/15/07, Samuel Mankins <[EMAIL PROTECTED]> wrote:
>
> Lamonte Harris wrote:
> > Yes, I'm looking for someone whos learning pygame also that would want
> > to create simple games with me. Would be a great learni
Lamonte Harris wrote:
Yes, I'm looking for someone whos learning pygame also that would want
to create simple games with me. Would be a great learning experience.
I highly recommend learningpython.com -- Somewhere there he has a PacMan
clone tutorial.
Yes, I'm looking for someone whos learning pygame also that would want to
create simple games with me. Would be a great learning experience.
I second that(learning the knowledge that is).
On 9/15/07, Samuel Mankins <[EMAIL PROTECTED]> wrote:
>
> Hi,
> I'm trying to right a SHMUP, sort of a Metroid style of thing. I
> downloaded the RayForge demo from pygame.org, and I'm thinking I might
> want to use that as a base, but where do I star
Hi,
I'm trying to right a SHMUP, sort of a Metroid style of thing. I
downloaded the RayForge demo from pygame.org, and I'm thinking I might
want to use that as a base, but where do I start? This is my first time
writing something 3D, and I'm not even sure how to get a bullet to appear.
Thanks
On Sep 15, 2007, at 12:14 AM, Ethan Glasser-Camp wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Casey Duncan wrote:
So convert_alpha() is a huge win, and RLEACCEL is some icing on the
cake. Granted this is just one example image, but I thought it was
worth
sharing.
Great work, thank
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Casey Duncan wrote:
> So convert_alpha() is a huge win, and RLEACCEL is some icing on the
> cake. Granted this is just one example image, but I thought it was worth
> sharing.
Great work, thanks!
1) Can I see the code?
2) What about convert() -- thi
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