Re: [pygame] Not sure what to call this.

2007-09-15 Thread Brian Fisher
What you describe sounds like the most basic and simple example of "Inverse Kinematics" - which basically means determining how you would arrange the parts of a system like a jointed body so that the end points (like say hands and feet) satisfy some set of criteria. Inverse Kinematics is a very goo

[pygame] Not sure what to call this.

2007-09-15 Thread Lamonte Harris
Basically lets give a real live example. When your standing up and you move your arm at an diagonal the socket of the bone doesn't move but your arm does, lets put this back to pygame. How would Say if K have a simple sprite that has 2 parts body,1 arm. How would say if that sprite is in the mid

Re: [pygame] 3D SHMUP

2007-09-15 Thread Ian Mallett
On 9/15/07, Miriam English <[EMAIL PROTECTED]> wrote: > Strange. Most of them worked for me when I was using Windows. I should > note that some of the demos (can't remember offhand which ones) require > numeric to be installed, and many require PIL -- python image library. I haven't really gotte

Re: [pygame] 3D SHMUP

2007-09-15 Thread Miriam English
Ian Mallett wrote: ...NeHe tutorials...included with pyOpenGL... Yes, but I haven't found ones that work except at that link I provided. Strange. Most of them worked for me when I was using Windows. I should note that some of the demos (can't remember offhand which ones) require numeri

Re: [pygame] 3D SHMUP

2007-09-15 Thread Ian Mallett
On 9/15/07, Miriam English <[EMAIL PROTECTED]> wrote: > > I should have added that Ian Mallett is right that the NeHe tutorials > are a great way to learn 3D programming, and that many of them are > included with pyOpenGL in the extensive demos folders. Yes, but I haven't found ones that work exc

Re: [pygame] 3D SHMUP

2007-09-15 Thread Miriam English
I should have added that Ian Mallett is right that the NeHe tutorials are a great way to learn 3D programming, and that many of them are included with pyOpenGL in the extensive demos folders. It is easy to spend days having fun picking apart all those demos and learning heaps of info from them

Re: [pygame] 3D SHMUP

2007-09-15 Thread Miriam English
Samuel Mankins wrote: Hi, I'm trying to right a SHMUP, sort of a Metroid style of thing. I downloaded the RayForge demo from pygame.org, and I'm thinking I might want to use that as a base, but where do I start? This is my first time writing something 3D, and I'm not even sure how to get a bul

Re: [pygame] Benchmarking alpha blits (was Re: How do I make a image transparent?)

2007-09-15 Thread Luke Paireepinart
Huh? Can you rephrase that? -Luke Ethan Glasser-Camp wrote: Content-Type: image/svg+xml; name="pygame-plots-graph1.svg" Content-Transfer-Encoding: base64 Content-Disposition: inline; filename="pygame-plots-graph1.svg" PD94bWwgdmVyc2lvbj0iMS4wIj8+CjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RU RCB

Re: [pygame] Looking for a somewhat beginner to help me start a game.

2007-09-15 Thread Lamonte Harris
USA,Mo On 9/15/07, Laura Creighton <[EMAIL PROTECTED]> wrote: > > In a message of Sat, 15 Sep 2007 12:03:04 CDT, "Lamonte Harris" writes: > >--=_Part_2427_14910439.1189875784479 > >Content-Type: text/plain; charset=ISO-8859-1 > >Content-Transfer-Encoding: 7bit > >Content-Disposition: inline >

Re: [pygame] 3D SHMUP

2007-09-15 Thread Samuel Mankins
Hm... Can't find a Mac version for any of these, but thanks anyway. Maybe I'm not looking in the right place. Brian Fisher wrote: As far as a 3d game goes, the Rayforge demo looks to be educational about raycasting, rather than an efficient or easy way to make a game. As far as a first place to

Re: [pygame] Benchmarking alpha blits (was Re: How do I make a image transparent?)

2007-09-15 Thread Ethan Glasser-Camp
Content-Type: image/svg+xml; name="pygame-plots-graph1.svg" Content-Transfer-Encoding: base64 Content-Disposition: inline; filename="pygame-plots-graph1.svg" PD94bWwgdmVyc2lvbj0iMS4wIj8+CjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RU RCBTVkcgMjAwMDExMDIvL0VOIgogICAiaHR0cDovL3d3dy53My5vcmcvVFIvMjAwM

Re: [pygame] Looking for a somewhat beginner to help me start a game.

2007-09-15 Thread Laura Creighton
In a message of Sat, 15 Sep 2007 12:03:04 CDT, "Lamonte Harris" writes: >--=_Part_2427_14910439.1189875784479 >Content-Type: text/plain; charset=ISO-8859-1 >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >THanks, Still would be nice if someone whos starting with python to work

Re: [pygame] 3D SHMUP

2007-09-15 Thread Brian Fisher
As far as a 3d game goes, the Rayforge demo looks to be educational about raycasting, rather than an efficient or easy way to make a game. As far as a first place to start goes... ...If you were going to make a 3d game in pygame, you would have to set up an animation system, model loading, a 3d ca

Re: [pygame] 3D SHMUP

2007-09-15 Thread Ian Mallett
3D is a lot harder, and you will probably not want to use pygame for the actual drawing. I've had enormous success with OpenGL. Try the nehe tutorials with PyOpenGL. ("http://www.pygame.org/gamelets/"; and CTRL+F for "nehe"). These use pygame for image loading. You can get more help from gamed

Re: [pygame] I can't seem to find any simple sprite animation game examples on the pygame.org site

2007-09-15 Thread Ian Mallett
On 9/13/07, Greg Ewing <[EMAIL PROTECTED]> wrote: > > Ian Mallett wrote: > > if frame_number%10 == 0: #frame_number is a multiple of ten > > #draw frame 1 > > elif frame_number%9 == 0: #frame_number ends in 9 > > #draw frame 2 > > elif frame_number%9 == 0: #frame_number ends in 8 > > #draw fr

Re: [pygame] Looking for a somewhat beginner to help me start a game.

2007-09-15 Thread Lamonte Harris
pygame* On 9/15/07, Lamonte Harris <[EMAIL PROTECTED]> wrote: > > THanks, Still would be nice if someone whos starting with python to work > with me. > > On 9/15/07, Samuel Mankins < [EMAIL PROTECTED]> wrote: > > > > Lamonte Harris wrote: > > > Yes, I'm looking for someone whos learning pygame al

Re: [pygame] Looking for a somewhat beginner to help me start a game.

2007-09-15 Thread Lamonte Harris
THanks, Still would be nice if someone whos starting with python to work with me. On 9/15/07, Samuel Mankins <[EMAIL PROTECTED]> wrote: > > Lamonte Harris wrote: > > Yes, I'm looking for someone whos learning pygame also that would want > > to create simple games with me. Would be a great learni

Re: [pygame] Looking for a somewhat beginner to help me start a game.

2007-09-15 Thread Samuel Mankins
Lamonte Harris wrote: Yes, I'm looking for someone whos learning pygame also that would want to create simple games with me. Would be a great learning experience. I highly recommend learningpython.com -- Somewhere there he has a PacMan clone tutorial.

[pygame] Looking for a somewhat beginner to help me start a game.

2007-09-15 Thread Lamonte Harris
Yes, I'm looking for someone whos learning pygame also that would want to create simple games with me. Would be a great learning experience.

Re: [pygame] 3D SHMUP

2007-09-15 Thread Lamonte Harris
I second that(learning the knowledge that is). On 9/15/07, Samuel Mankins <[EMAIL PROTECTED]> wrote: > > Hi, > I'm trying to right a SHMUP, sort of a Metroid style of thing. I > downloaded the RayForge demo from pygame.org, and I'm thinking I might > want to use that as a base, but where do I star

[pygame] 3D SHMUP

2007-09-15 Thread Samuel Mankins
Hi, I'm trying to right a SHMUP, sort of a Metroid style of thing. I downloaded the RayForge demo from pygame.org, and I'm thinking I might want to use that as a base, but where do I start? This is my first time writing something 3D, and I'm not even sure how to get a bullet to appear. Thanks

Re: [pygame] Benchmarking alpha blits (was Re: How do I make a image transparent?)

2007-09-15 Thread Casey Duncan
On Sep 15, 2007, at 12:14 AM, Ethan Glasser-Camp wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Casey Duncan wrote: So convert_alpha() is a huge win, and RLEACCEL is some icing on the cake. Granted this is just one example image, but I thought it was worth sharing. Great work, thank

Re: [pygame] Benchmarking alpha blits (was Re: How do I make a image transparent?)

2007-09-15 Thread Ethan Glasser-Camp
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Casey Duncan wrote: > So convert_alpha() is a huge win, and RLEACCEL is some icing on the > cake. Granted this is just one example image, but I thought it was worth > sharing. Great work, thanks! 1) Can I see the code? 2) What about convert() -- thi