On Nov 14, 2007 9:52 PM, Joseph king <[EMAIL PROTECTED]> wrote:
> I keep getting a ***'break' outside the loop error on this code can anyone
> help
>
>
> for y in range(8):
> for x in range(8):
> c = Canvas()
> c.grid(column=x, row=y)
># make a grid
> grid = Grid(c, cell
In this case, it looks like your except thing happens after the loop ends.
(StopIteration). Replace it with 'pass', and it should work.
Ian
I keep getting a ***'break' outside the loop error on this code can anyone help
for y in range(8):
for x in range(8):
c = Canvas()
c.grid(column=x, row=y)
# make a grid
grid = Grid(c, cellsize_x=8, cellsize_y=8, gridsize_x=10, gridsize_y=10)
# get the maze gener
On Nov 14, 2007 4:49 AM, Sami Hangaslammi <[EMAIL PROTECTED]> wrote:
> On Nov 12, 2007 10:07 PM, Jake b <[EMAIL PROTECTED]> wrote:
> > I have Python: 2.5.1, and PyGame: pygame-1.7.1release.win32-py2.5.exe
>
> Check the other thread on this mailing list titled "BUG: seg fault
> when loading image fr
On Nov 12, 2007 5:25 PM, Brian Fisher <[EMAIL PROTECTED]> wrote:
> On Nov 12, 2007 12:07 PM, Jake b <[EMAIL PROTECTED]> wrote:
> > I can get an equivalent c++ program to blit tiles using libSDL to work
> > fine on both computers. That's why I'm wondering could it have
> > anything to do with a cert
On Nov 12, 2007 3:40 PM, claxo <[EMAIL PROTECTED]> wrote:
> Try to shortcut all the fps - cpu caping in your code, see if it
> crash or freezes. Its seems to me that that all the restrictions are
> fighting. If doenst crash, we know the problem is in the caping.
>
> claxo
updated code: http://www
Jake b wrote:
How do I do a test in my .add() method to check if the sprite added
has a member named '.rect_source' ? ( Because if it does not, I'll
default it to its .image.get_rect() )
Just access the attribute and catch the exception if it is not present.
def add(self, sprite):
try:
Hey,
It's time for the 10th Ludum Dare compo!
Dec. 7-14th - Registration and Theme Voting
Dec. 14 at 7pm PST and runs until the 16th at 7pm PST
Join the fun in irc.afternet.org #ludumdare
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Hello
this mail adresses to the game developers of this list,
which are - or plan to extent to - a 2-player / multiplayer game.
There is a new Instant Messenger out, which is currently implementing
games, which two chatting friends can play against each other.
Therefor a communcication layer is
On Nov 13, 2007 5:12 PM, Greg Ewing <[EMAIL PROTECTED]> wrote:
> Jake b wrote:
>
> > I tried using a pygame.sprite.RenderPlain(), but I couldn't make it
> > use a source rect.
>
> You could create subsurfaces from the main surface
> for all the frames.
>
> --
> Greg
>
Is creating a subsurface a sl
On Nov 12, 2007 10:07 PM, Jake b <[EMAIL PROTECTED]> wrote:
> I have Python: 2.5.1, and PyGame: pygame-1.7.1release.win32-py2.5.exe
Check the other thread on this mailing list titled "BUG: seg fault
when loading image from file object". I'm guessing your problem might
be caused by same reason (mis
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