Patch has been applied. http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=2
thanks John! On Oct 14, 2007 9:23 PM, John Popplewell <[EMAIL PROTECTED]> wrote: > Hi, > > just did a check-out and had trouble compiling with the Microsoft Visual > C++ Toolkit 2003 compiler (version 7.1). > > Mainly variables not declared at the top of a block, and a couple of > casts in 'transform.c'. > > Also found a minor bug in pygame.event.set_blocked() when type is None, > in 'event.c'. > > Whilst I was in there (and looking at the SDL code) I noticed that there > is no range checking on the event values in Pygame or SDL. To prevent > inadvertent trampling of memory, I've added some range checking code > which raises a ValueError(). > > Patch against latest SVN attached. > > Hope it's useful, > > regards, > John. > PS the reformatted code looks much better :-) > >