thanks! it works great! :)
the next step for my project is figuring out the best way to read midi files
but this shouldn't be that hard... i found some specifications and example
code already.
On 1/2/08, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
>
> Here it is.
>
> Lenard
>
>
> [EMAIL PROTECTED
thanks, i will keep trying to compile it considering your tips but it would
be nice if i could test your pypm.pyd in the meantime!
On 1/2/08, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
>
> I guess it is getting late. LIBCMT.LIB is one version of the VC 6.0 C
> library, so apparently isn't present
Oops..sorry, I forgot putting the "self" argument, I mean, in fact
that argument is on my code. I found that when I initialysed (is this
correct?) my self.rect variable, I was doing self.rect=0, and that
seems to be the problem, now I do self.rect=pygame.Rect(0,0,0,0) and
now it goes well..
first off I think it's great that you are sharing this code and your
experience on how to handle collisions. I'm sure it will help some
people on the list and possibly help you find ways to improve and
evolve it.
In my mind there are 3 issues with including something in pygame
first is it ou