Re: [pygame] Fwd: pygame Mac OS X download link broken

2008-02-12 Thread René Dudfield
hi, please check the download page again... I've updated the link to the new Mac OSX maintainers page... ie mine. http://pygame.org/download.shtml Please let me know how you go with it... I'm still trying to improve it for the pygame 1.8 release. cheers, On Feb 13, 2008 12:32 PM, Ryan Riegel

Re: [pygame] Setting Initial Screen Position

2008-02-12 Thread Ian Mallett
Why isn't that download on Pygame.org?

[pygame] Fwd: pygame Mac OS X download link broken

2008-02-12 Thread Ryan Riegel
Heya, pygame is awesome stuff and I've really enjoyed my first few days developing with it, but I just endured a multi-hour disaster trying to get it to work on my friend's Mac via IM. First off, the "Pygame OSX PackageManager Site" appears to be down. I tried to make sense of the MacPorts altern

[pygame] Fwd: request for pygame-docs-1.7.exe

2008-02-12 Thread René Dudfield
Hi, Lenard - are you able to provide an installer for the docs for the 1.8 release? Or maybe we should include them with the pygame installer. Otherwise I'll put together a .zip file of them. I'll put up a .zip file of the examples on the download page too. cheers, -- Forwarded mes

Re: [pygame] eggs. windows, and osx eggs?

2008-02-12 Thread René Dudfield
nice one, thanks Lenard. I'll test the eggs tonight. yeah, I'll make sure the mac stuff is kept separate :) It would be nice if people could use easy_install to get pygame eggs, especially on windows - so for this release putting the eggs on pypi would be good. - Btw, I put up my late

[pygame] Ludum Dare 10.5 - Warm-up compo - Feb 23.

2008-02-12 Thread Phil Hassey
Hey, It's time for some more game compo good times! The compo is going to be on the weekend of Feb. 23rd. Since it's a warm-up, there won't be exact start and end times, just show up and have fun! Theme voting will be on the website prior to the compo. Join #ludumdare on irc.afternet.org

[pygame] About pgu

2008-02-12 Thread marta sanz
Hi there! I'm trying to use pgu to make a GUI like the image there's near pgu explanation on the pygame web (which has two places to enter the name of two players and below has a list for choosing one option) but I'm so newbie and I get lost on using pgu. The idea is to have a display, wh

Re: [pygame] eggs. windows, and osx eggs?

2008-02-12 Thread Lenard Lindstrom
If you do figure it out make sure that the bdist_mpkg and other Mac dependencies only apply to Mac builds. I didn't know I could build eggs because in setup.py the use of setuptools is dependent on the presence of bdist_mpkg. Are there plans to put the eggs on PyPI. For the moment I will make t

Re: [pygame] If statements paused at click hold on window title bar?!

2008-02-12 Thread Brian Fisher
Sorry I didn't express myself well - I didn't mean to say the time elapsed didn't matter, I meant to say that one's movement was also controlled by code, specifically the % like you pointed out: if (frame_num%5)==0: x2 = x2+distance_moved*5. so in that way they are very different. What I thi

Re: [pygame] PyGame / PyOpenGL Example

2008-02-12 Thread Brian Fisher
On Feb 12, 2008 1:51 PM, Richard Jones <[EMAIL PROTECTED]> wrote: > On Wed, 13 Feb 2008, René Dudfield wrote: > > Apart from Richards shameless self promotion of pyglet, here's some > > other things to look at... > > It was more an attempt to dispel the "even in Python" statement :) > Can't it be b

Re: [pygame] If statements paused at click hold on window title bar?!

2008-02-12 Thread Gabriel Hasbun
"since one sprite is moved by time, and the other is moved by your code executing, they move based on different conditions and there you go." Both sprites are moved based on distance_moved, which is a variable resulting from the pygame.time.Clock() instance times the speed, so both variables have

Re: [pygame] PyGame / PyOpenGL Example

2008-02-12 Thread Richard Jones
On Wed, 13 Feb 2008, René Dudfield wrote: > Apart from Richards shameless self promotion of pyglet, here's some > other things to look at... It was more an attempt to dispel the "even in Python" statement :) Richard

Re: [pygame] PyGame / PyOpenGL Example

2008-02-12 Thread René Dudfield
Apart from Richards shameless self promotion of pyglet, here's some other things to look at... Have a look in the Demo directory of pyopengl for many goodies. It's an often overlooked place of python opengl code. If you want to render text in 3d: http://ttfquery.sourceforge.net/ soya, openglco

Re: [pygame] If statements paused at click hold on window title bar?!

2008-02-12 Thread Brian Fisher
Looking at the pyglet mailing list archives, it seems the way Alex & co. get the event loop to pump during window move and resize events is to handle the WM_USER+7174 windows message - which told windows not to do resize and move operations in a tight inner loop anymore. On Feb 12, 2008 12:58 PM,

Re: [pygame] If statements paused at click hold on window title bar?!

2008-02-12 Thread Richard Jones
On Wed, 13 Feb 2008, Brian Fisher wrote: > There is a way to get an app in windows to not be blocked by event > processing like that (something about calling your update from a > particular message or returning the right value from some weird barely > documented message or something like that) but

Re: [pygame] PyGame / PyOpenGL Example

2008-02-12 Thread Richard Jones
On Wed, 13 Feb 2008, kschnee wrote: > Loading images and > displaying those and text is a royal pain in OpenGL, even in Python. The "even in Python" is a little out of date now :) from pyglet import image, font # display an image im = image.load('image.png') im.blit() # display some text t = fo

Re: [pygame] win 64 testing.

2008-02-12 Thread René Dudfield
yeah, cool. Especially since the 32bit version seems to work ok. On Feb 13, 2008 5:02 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > I finally found the MinGW-w64 cross compilers. They are GCC version 4. I > have already test built a few 32-bit libraries with gcc 4.2.1. I have > yet to try smp

Re: [pygame] Re: testing on Windows 64

2008-02-12 Thread Lenard Lindstrom
I built Pygame 1.8 with SDL_ttf 2.0.9 and freetype2 2.3.5. I notice the default font renders a little larger in Pygame 1.8 than 1.7. Otherwise I see no difference. Lenard. René Dudfield wrote: cool, thanks a lot. I'll look into the two issues you found. cheers, On Feb 12, 2008 11:26 AM, Se

[pygame] Ann: Pygame 1.8 SVN snapshot 1110 as Win32 installers

2008-02-12 Thread Lenard Lindstrom
I have made Revision 1110 of Pygame 1.8 available as a Win32 installer for Pythons 2.4 and 2.5 here: http://www3.telus.net/len_l/pygame-1.8rev1110.win32-py2.4.exe http://www3.telus.net/len_l/pygame-1.8rev1110.win32-py2.5.exe The md5 sums are: 44ecb48e8198f8d0c7b5c6581a3e9672 *pygame-1.8rev111

Re: [pygame] win 64 testing.

2008-02-12 Thread Lenard Lindstrom
I finally found the MinGW-w64 cross compilers. They are GCC version 4. I have already test built a few 32-bit libraries with gcc 4.2.1. I have yet to try smpeg with g++. These compilers are still only preview releases. So unless the Pygame community is willing to become testers for the MinGW pr

Re: [pygame] PyGame / PyOpenGL Example

2008-02-12 Thread Ian Mallett
I don't exactly recommend the NeHe tutorials for their nice code, but there are some nice clear enough python examples. http://www.pygame.org/gamelets/ Has nehe tutorials 1-10. I'll write some OpenGL basecode sometime too.

Re: [pygame] If statements paused at click hold on window title bar?!

2008-02-12 Thread Brian Fisher
in windows, when people are clicking the title bar they are moving the window (even if not moving the mouse). And by default, moving or resizing blocks in your message loop (basically this line doesn't return in the way you'd like: "for event in pygame.event.get():") since one sprite is moved by t

[pygame] If statements paused at click hold on window title bar?!

2008-02-12 Thread Gabriel Hasbun
Probably you already noticed this. I am using Windows XP pro, no service pack, python 2.4 and pygame 1.7.1 , ran this script: import pygame from pygame.locals import * from sys import exit background_filename='sushiplate.jpg' sprite_filename = 'fugu.png' pygame.init() screen = pygame.display.se

Re: [pygame] PyGame / PyOpenGL Example

2008-02-12 Thread kschnee
On Tue, 12 Feb 2008 23:23:49 +1030, fragged <[EMAIL PROTECTED]> wrote: > Hey guys, > > I've been searching for some decent examples of PyOpenGL to help me port > my current application to OpenGL to speed things up on my perty new > 1920x1200 LCD (Getting about 20fps, using no acceleration whatsoev

[pygame] PyGame / PyOpenGL Example

2008-02-12 Thread fragged
Hey guys, I've been searching for some decent examples of PyOpenGL to help me port my current application to OpenGL to speed things up on my perty new 1920x1200 LCD (Getting about 20fps, using no acceleration whatsoever), however I've been unable to find any decent guides on the net that simp