There's an command line mt.exe tool by microsoft that does it - I
think it comes with either the .NET or the Platform SDK, but I'm not
sure. You just create an xml manifest file with the right
requestedExecutionLevel, then run mt -manifest with some args or
something like that. all it does is embed
ah, cool.
Here's a couple of links from a search for more info:
http://channel9.msdn.com/Showpost.aspx?postid=211271
http://channel9.msdn.com/Showpost.aspx?postid=209647
http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=463884&SiteID=1
I think it should be fairly straight forward... but I can
On Vista if a program doesn't have a "manifest" that tells Vista
whether it wants to ask for permissions or not, the default behavior
is for Vista to let it think that it is writing and doing a bunch of
things that would affect all users on XP, but virtualize them in a way
that is per user (and can
Note, that other distutils created installers have these issues on
vista too... like PIL etc.
cu,
On Feb 16, 2008 11:17 AM, René Dudfield <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've just started testing the latest pygame build on vista basic.
>
> - python 2.5 requires a restart of the computer afte
Hi,
I've just started testing the latest pygame build on vista basic.
- python 2.5 requires a restart of the computer after installing!!! ouch.
- the pygame installer brings up a bunch of messages about things it can't
do... but then manages to install ok. I think it's trying to do things like
Hi,
Found a problem with pygame.image.frombuffer and 8 bit images. The
call to SDL_CreateRGBSurfaceFrom uses incorrect pitch, which causes
the image to be be corrupted. pygame.image.fromstring does not have
this problem so you can use that instead as a workaround. The bug is
present in latest subv
Yeah png saving is supported now... as well as .jpg saving. It requires
SDL_image, libpng and libjpeg to be installed - but all linux packages, as
well as mac osx, and windows packages come with it compiled in.
On Sat, Feb 16, 2008 at 3:57 AM, Brian Fisher <[EMAIL PROTECTED]>
wrote:
> On Fri, F
On, Fri Feb 15, 2008, Lenard Lindstrom wrote:
> Yes. I was looking at sound_array_demo.py for instance. It imports Numeric
> as well as pygame.sndarray. But what if I wanted it to use either Numeric
> or numpy, depending on which one is available. sndarray already chooses an
> array package whe
Brian Fisher wrote:
On Fri, Feb 15, 2008 at 6:31 AM, kschnee <[EMAIL PROTECTED]> wrote:
Again, how about "native" PNG image saving? It's awkward to require an
extra module just for that, and it's a more standard format than TGA or
even BMP.
I believe that's already in 1.8
It is.
Yes. I was looking at sound_array_demo.py for instance. It imports
Numeric as well as pygame.sndarray. But what if I wanted it to use
either Numeric or numpy, depending on which one is available. sndarray
already chooses an array package when imported. Why repeat what sndarray
has already done.
On Fri, Feb 15, 2008 at 6:31 AM, kschnee <[EMAIL PROTECTED]> wrote:
> Again, how about "native" PNG image saving? It's awkward to require an
> extra module just for that, and it's a more standard format than TGA or
> even BMP.
>
I believe that's already in 1.8
Do you mean like drawing a "string" like "abcdefghijklmnopqrstuvwxyz" onto a
quad? If so, you'll want to use texture-mapping. NeHe tutorial #6.
kschnee(e)k dio:
On Fri, 15 Feb 2008 15:23:53 +0200, "Jason Ward" <[EMAIL PROTECTED]> wrote:
btw Mirra is a 2D library, forgot to mention that.
Since Mirra is 2D, what exactly does it do that Pygame doesn't? I can see
doing a 2D tiled landscape like I'm already doing in Pygame, but having,
say
On Fri, 15 Feb 2008 15:23:53 +0200, "Jason Ward" <[EMAIL PROTECTED]> wrote:
> btw Mirra is a 2D library, forgot to mention that.
Since Mirra is 2D, what exactly does it do that Pygame doesn't? I can see
doing a 2D tiled landscape like I'm already doing in Pygame, but having,
say, dynamic lighting.
>> René Dudfield wrote:
>>> Hello,
>>>
>>> I think it's about time to freeze pygame for release.
>>>
>>> This means we stop adding in features, and make an RC4 release soon
>>> for testing, and bug fixes only.
>>>
>>> So we'll create some binaries for windows, and mac, and release a
>>> source t
btw Mirra is a 2D library, forgot to mention that.
There is something called Mirra. it uses opengl for hardware rendering etc.
You can find it here http://www.pygame.org/project/117/
I tried it out a long time ago. it was pretty good IMHO. And not very hard
to use.
But pygame already handles 2D graphics and it is relatively fast. Depending
on wha
Hi All
I am drawing the rectangles using pyOpenGl and pygame and want to
display some string over the rectangles with different color.
I have gone through the pyOpenGl references but couldn't get the way.
Any one knows about the tutorial then help me out.
Thanks.
Sibtey
I think he means to find out which array type is being used?
On Fri, Feb 15, 2008 at 7:04 PM, Marcus von Appen <[EMAIL PROTECTED]> wrote:
>
> On, Fri Feb 15, 2008, Lenard Lindstrom wrote:
>
> > René Dudfield wrote:
> >> Hello,
> >>
> >> I think it's about time to freeze pygame for release.
>
On, Fri Feb 15, 2008, Lenard Lindstrom wrote:
> René Dudfield wrote:
>> Hello,
>>
>> I think it's about time to freeze pygame for release.
>>
>> This means we stop adding in features, and make an RC4 release soon
>> for testing, and bug fixes only.
>>
>> So we'll create some binaries for window
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