Opps.
Hadn't found:
http://archives.seul.org/pygame/users/Jun-2006/msg00236.html
Everyone look at that. Very nice. Thanks.
Ian
Hi,
The story so far:
-I looked for this, and Google turned up some stuff which I didn't
understand.
-It seemed to provide code to rotate a point about another, which I already
know how to do.
-pygame.transform.rotate() rotates the image about its center, returning a
larger or smaller surface.
-Wh
On Mar 13, 2008, at 4:12 PM, René Dudfield wrote:
Hello,
I found some things to improve the quality of the shadow mapping, and
written in more comments.
http://rene.f0o.com/~rene/stuff/shadows_rd.zip
It also by default uses a polygon as a floor, and a teapot from GLUT.
There's a constant at
On Thu, Mar 13, 2008 at 5:27 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
>
> I found out that the glutTeapot actually has a bug (mentioned on the
> man page)! The polygons are wound backwards to how opengl does it by
> default. So disabling the culling is only needed for the teapot.
>
> Does tha