[pygame] Re: Rotating an Image about another Point

2008-03-14 Thread Ian Mallett
Opps. Hadn't found: http://archives.seul.org/pygame/users/Jun-2006/msg00236.html Everyone look at that. Very nice. Thanks. Ian

[pygame] Rotating an Image about another Point

2008-03-14 Thread Ian Mallett
Hi, The story so far: -I looked for this, and Google turned up some stuff which I didn't understand. -It seemed to provide code to rotate a point about another, which I already know how to do. -pygame.transform.rotate() rotates the image about its center, returning a larger or smaller surface. -Wh

Re: [pygame] shadow demo

2008-03-14 Thread Casey Duncan
On Mar 13, 2008, at 4:12 PM, René Dudfield wrote: Hello, I found some things to improve the quality of the shadow mapping, and written in more comments. http://rene.f0o.com/~rene/stuff/shadows_rd.zip It also by default uses a polygon as a floor, and a teapot from GLUT. There's a constant at

Re: [pygame] shadow demo

2008-03-14 Thread Ian Mallett
On Thu, Mar 13, 2008 at 5:27 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > > I found out that the glutTeapot actually has a bug (mentioned on the > man page)! The polygons are wound backwards to how opengl does it by > default. So disabling the culling is only needed for the teapot. > > Does tha