Re: [pygame] vista testing...

2008-03-16 Thread René Dudfield
Hi, I've tried to add a manifest with mt.exe but have not been able to get it to work. It kept creating an executable with only 60KB size. I think the manifest needs a bunch of tweaking. However then I started reading up about blue screens caused by the manifests on windows XP... So, let's

Re: [pygame] vista testing...

2008-03-16 Thread Brian Fisher
yeah, msi seems the way to go. I think it's also better for 64-bit windows. The original wininst developer posted in a thread that he thinks it had a good life, and is fine with it being replaced by bdist_msi. I just installed vista recently, and I've been working today on making my automated

Re: [pygame] py2exe problems

2008-03-16 Thread Ken Seehart
Ian Mallett wrote: New problem. My program (which only uses pygame) doesn't run when py2exe'd. It says something about not being able to find the surfarray module when the .exe is run, but it closes almost instantly, so I can't really tell. I upgraded to pygame 1.8, if that makes a

Re: [pygame] py2exe problems

2008-03-16 Thread Ian Mallett
In this case, the error I get, using the py2exeeggs.py is: C:\Users\Ian\Desktop\OpenGL Test Program\distOpenGLTestProgram.exe Traceback (most recent call last): File OpenGL Test Program.py, line 2, in module File py2exeeggs.pyc, line 43, in loadEggs AttributeError: 'module' object has no

Re: [pygame] Rotating an Image about another Point

2008-03-16 Thread Greg Ewing
Ian Mallett wrote: I would like to move the blitting point to a location such that, for any rotation, the image appears to rotate around its bottom edge. -How can one do that? Find the vector between the centre of the image and the point you want to rotate it around. Rotate that vector by

Re: [pygame] scaling the entire screen

2008-03-16 Thread Greg Ewing
Devon Scott-Tunkin wrote: I've tried using pygame.transform.scale and scale2x on the screen, background, and display hoping one of those would magically be a surface that held all the images blitted to Don't try to scale the screen itself. Instead, create an offscreen surface and pass that to

[pygame] Re: Rotating an Image about another Point

2008-03-16 Thread Ian Mallett
On Fri, Mar 14, 2008 at 10:45 PM, Ian Mallett [EMAIL PROTECTED] wrote: Opps. Hadn't found: http://archives.seul.org/pygame/users/Jun-2006/msg00236.html Everyone look at that. Very nice. Thanks. Ian Opps. Sorry, thanks everyone. I got it working by reverse engineering the above code.

Re: [pygame] shadow demo

2008-03-16 Thread René Dudfield
Have you tried doing the quad backwards? There's CULLing going on, so maybe that is stopping it from working. On Sun, Mar 16, 2008 at 3:09 PM, Ian Mallett [EMAIL PROTECTED] wrote: On Sat, Mar 15, 2008 at 8:45 PM, René Dudfield [EMAIL PROTECTED] wrote: You might need to move the light

Re: [pygame] shadow demo

2008-03-16 Thread Ian Mallett
On Sun, Mar 16, 2008 at 6:19 PM, René Dudfield [EMAIL PROTECTED] wrote: Have you tried doing the quad backwards? There's CULLing going on, so maybe that is stopping it from working. Yes. I can sometimes get shadowing working, but weird things happen, like the shadow will suddenly get

[pygame] my first game (so far)

2008-03-16 Thread Michael Fiano
Hi all. First, I would like to thank this list, and the #pygame channel for all the help so far in writing my first game, which is going to be a 2D RPG. Thank you so much! I started writing my first game January 1st, and I have a long way to go, but I figured I would post my progress so far

Re: [pygame] vista testing...

2008-03-16 Thread Brian Fisher
OK, pygame building is more friendly to msi's now (rc is now called b for beta when building msi's) my automated builds now have an msi for py2.5: http://thorbrian.com/pygame/builds.php seems to work fine on vista On Sun, Mar 16, 2008 at 3:44 PM, René Dudfield [EMAIL PROTECTED] wrote: Nice

Re: [pygame] vista testing...

2008-03-16 Thread René Dudfield
Nice one :) I guess I'll do an RC5 release tonight... (+3 till 5 hours from now). Hopefully that'll be the last one. On Mon, Mar 17, 2008 at 3:02 PM, Brian Fisher [EMAIL PROTECTED] wrote: OK, pygame building is more friendly to msi's now (rc is now called b for beta when building msi's)