Re: [pygame] vista testing...

2008-03-16 Thread René Dudfield
Nice one :) I guess I'll do an RC5 release tonight... (+3 till 5 hours from now). Hopefully that'll be the last one. On Mon, Mar 17, 2008 at 3:02 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: > OK, pygame building is more friendly to msi's now (rc is now called b > for beta when building msi's)

Re: [pygame] vista testing...

2008-03-16 Thread Brian Fisher
OK, pygame building is more friendly to msi's now (rc is now called b for beta when building msi's) my automated builds now have an msi for py2.5: http://thorbrian.com/pygame/builds.php seems to work fine on vista On Sun, Mar 16, 2008 at 3:44 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > Nice o

[pygame] my first game (so far)

2008-03-16 Thread Michael Fiano
Hi all. First, I would like to thank this list, and the #pygame channel for all the help so far in writing my first game, which is going to be a 2D RPG. Thank you so much! I started writing my first game January 1st, and I have a long way to go, but I figured I would post my progress so far and

Re: [pygame] shadow demo

2008-03-16 Thread Ian Mallett
On Sun, Mar 16, 2008 at 6:19 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > Have you tried doing the quad backwards? There's CULLing going on, so > maybe that is stopping it from working. Yes. I can sometimes get shadowing working, but weird things happen, like the shadow will suddenly get disto

Re: [pygame] shadow demo

2008-03-16 Thread René Dudfield
Have you tried doing the quad backwards? There's CULLing going on, so maybe that is stopping it from working. On Sun, Mar 16, 2008 at 3:09 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > On Sat, Mar 15, 2008 at 8:45 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > > > > You might need to move the lig

[pygame] Re: Rotating an Image about another Point

2008-03-16 Thread Ian Mallett
On Fri, Mar 14, 2008 at 10:45 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Opps. > Hadn't found: > http://archives.seul.org/pygame/users/Jun-2006/msg00236.html > Everyone look at that. Very nice. Thanks. > Ian > Opps. Sorry, thanks everyone. I got it working by reverse engineering the above co

Re: [pygame] scaling the entire screen

2008-03-16 Thread Greg Ewing
Devon Scott-Tunkin wrote: I've tried using pygame.transform.scale and scale2x on the screen, background, and display hoping one of those would magically be a surface that held all the images blitted to Don't try to scale the screen itself. Instead, create an offscreen surface and pass that to t

Re: [pygame] Rotating an Image about another Point

2008-03-16 Thread Greg Ewing
Ian Mallett wrote: I would like to move the blitting point to a location such that, for any rotation, the image appears to rotate around its bottom edge. -How can one do that? Find the vector between the centre of the image and the point you want to rotate it around. Rotate that vector by the

Re: [pygame] py2exe problems

2008-03-16 Thread Brian Fisher
I've been trying a ton of things with PyOpenGL 3.0 - installing setup tools unzipped, pyopengl unzipped, with py2exeeggs.py and without - in the end I keep getting the same error with the 3.0 beta: RuntimeError: Unable to find an implementation for the 'win32' ('nt') platform If I try to go back t

Re: [pygame] py2exe problems

2008-03-16 Thread Ian Mallett
In this case, the error I get, using the py2exeeggs.py is: C:\Users\Ian\Desktop\OpenGL Test Program\dist>OpenGLTestProgram.exe Traceback (most recent call last): File "OpenGL Test Program.py", line 2, in File "py2exeeggs.pyc", line 43, in loadEggs AttributeError: 'module' object has no attrib

Re: [pygame] py2exe problems

2008-03-16 Thread Ian Mallett
On Sun, Mar 16, 2008 at 3:38 PM, Ken Seehart <[EMAIL PROTECTED]> wrote: > Did you try running your exe in a shell? That way you might get to see > the error message. Yes, that is how I knew about the font problem, and was able to rectify it for my release. However, OpenGL programs still do not

Re: [pygame] vista testing...

2008-03-16 Thread René Dudfield
Nice one. Yeah, I think uninstall gets broken on vista with the .exe ones. I haven't tried it, but that's what it seems to be trying to do - install a registry key so it can uninstall it later. On Mon, Mar 17, 2008 at 9:25 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: > yeah, msi seems the way to

Re: [pygame] py2exe problems

2008-03-16 Thread Ken Seehart
Ian Mallett wrote: New problem. My program (which only uses pygame) doesn't run when py2exe'd. It says something about not being able to find the surfarray module when the .exe is run, but it closes almost instantly, so I can't really tell. I upgraded to pygame 1.8, if that makes a differenc

Re: [pygame] vista testing...

2008-03-16 Thread Brian Fisher
yeah, msi seems the way to go. I think it's also better for 64-bit windows. The original wininst developer posted in a thread that he thinks it had a good life, and is fine with it being replaced by bdist_msi. I just installed vista recently, and I've been working today on making my automated buil

Re: [pygame] vista testing...

2008-03-16 Thread René Dudfield
Hi, I've tried to add a manifest with mt.exe but have not been able to get it to work. It kept creating an executable with only 60KB size. I think the manifest needs a bunch of tweaking. However then I started reading up about blue screens caused by the manifests on windows XP... So, let's use

Re: [pygame] Re: Rotating an Image about another Point

2008-03-16 Thread Michael George
You may also find this function useful, which I've pulled out of one of my games-in-progress (take a look at http://pen.svn.sourceforge.net/viewvc/pen/data/parts/cannon.py?revision=31&view=markup for an example): def rotate_point( pt, rect, angle ): """Maps coordinates from a given rec