Nice one :)
I guess I'll do an RC5 release tonight... (+3 till 5 hours from now).
Hopefully that'll be the last one.
On Mon, Mar 17, 2008 at 3:02 PM, Brian Fisher <[EMAIL PROTECTED]> wrote:
> OK, pygame building is more friendly to msi's now (rc is now called b
> for beta when building msi's)
OK, pygame building is more friendly to msi's now (rc is now called b
for beta when building msi's)
my automated builds now have an msi for py2.5:
http://thorbrian.com/pygame/builds.php
seems to work fine on vista
On Sun, Mar 16, 2008 at 3:44 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> Nice o
Hi all. First, I would like to thank this list, and the #pygame channel for all
the help so far in writing my first game, which is going to be a 2D RPG. Thank
you so much!
I started writing my first game January 1st, and I have a long way to go, but I
figured I would post my progress so far and
On Sun, Mar 16, 2008 at 6:19 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> Have you tried doing the quad backwards? There's CULLing going on, so
> maybe that is stopping it from working.
Yes. I can sometimes get shadowing working, but weird things happen, like
the shadow will suddenly get disto
Have you tried doing the quad backwards? There's CULLing going on, so
maybe that is stopping it from working.
On Sun, Mar 16, 2008 at 3:09 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> On Sat, Mar 15, 2008 at 8:45 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
>
>
> > You might need to move the lig
On Fri, Mar 14, 2008 at 10:45 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Opps.
> Hadn't found:
> http://archives.seul.org/pygame/users/Jun-2006/msg00236.html
> Everyone look at that. Very nice. Thanks.
> Ian
>
Opps. Sorry, thanks everyone. I got it working by reverse engineering the
above co
Devon Scott-Tunkin wrote:
I've
tried using pygame.transform.scale and scale2x on the
screen, background, and display hoping one of those
would magically be a surface that held all the images
blitted to
Don't try to scale the screen itself. Instead, create an
offscreen surface and pass that to t
Ian Mallett wrote:
I would like
to move the blitting point to a location such that, for any rotation,
the image appears to rotate around its bottom edge.
-How can one do that?
Find the vector between the centre of the image and the point
you want to rotate it around. Rotate that vector by the
I've been trying a ton of things with PyOpenGL 3.0 - installing setup
tools unzipped, pyopengl unzipped, with py2exeeggs.py and without - in
the end I keep getting the same error with the 3.0 beta:
RuntimeError: Unable to find an implementation for the 'win32' ('nt') platform
If I try to go back t
In this case, the error I get, using the py2exeeggs.py is:
C:\Users\Ian\Desktop\OpenGL Test Program\dist>OpenGLTestProgram.exe
Traceback (most recent call last):
File "OpenGL Test Program.py", line 2, in
File "py2exeeggs.pyc", line 43, in loadEggs
AttributeError: 'module' object has no attrib
On Sun, Mar 16, 2008 at 3:38 PM, Ken Seehart <[EMAIL PROTECTED]> wrote:
> Did you try running your exe in a shell? That way you might get to see
> the error message.
Yes, that is how I knew about the font problem, and was able to rectify it
for my release. However, OpenGL programs still do not
Nice one.
Yeah, I think uninstall gets broken on vista with the .exe ones. I
haven't tried it, but that's what it seems to be trying to do -
install a registry key so it can uninstall it later.
On Mon, Mar 17, 2008 at 9:25 AM, Brian Fisher <[EMAIL PROTECTED]> wrote:
> yeah, msi seems the way to
Ian Mallett wrote:
New problem.
My program (which only uses pygame) doesn't run when py2exe'd. It
says something about not being able to find the surfarray module when
the .exe is run, but it closes almost instantly, so I can't really
tell. I upgraded to pygame 1.8, if that makes a differenc
yeah, msi seems the way to go. I think it's also better for 64-bit
windows. The original wininst developer posted in a thread that he
thinks it had a good life, and is fine with it being replaced by
bdist_msi.
I just installed vista recently, and I've been working today on making
my automated buil
Hi,
I've tried to add a manifest with mt.exe but have not been able to get
it to work. It kept creating an executable with only 60KB size.
I think the manifest needs a bunch of tweaking.
However then I started reading up about blue screens caused by the
manifests on windows XP...
So, let's use
You may also find this function useful, which I've pulled out of one of
my games-in-progress (take a look at
http://pen.svn.sourceforge.net/viewvc/pen/data/parts/cannon.py?revision=31&view=markup
for an example):
def rotate_point( pt, rect, angle ):
"""Maps coordinates from a given rec
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