Hi,
I've tried to add a manifest with mt.exe but have not been able to get
it to work. It kept creating an executable with only 60KB size.
I think the manifest needs a bunch of tweaking.
However then I started reading up about blue screens caused by the
manifests on windows XP...
So, let's
yeah, msi seems the way to go. I think it's also better for 64-bit
windows. The original wininst developer posted in a thread that he
thinks it had a good life, and is fine with it being replaced by
bdist_msi.
I just installed vista recently, and I've been working today on making
my automated
Ian Mallett wrote:
New problem.
My program (which only uses pygame) doesn't run when py2exe'd. It
says something about not being able to find the surfarray module when
the .exe is run, but it closes almost instantly, so I can't really
tell. I upgraded to pygame 1.8, if that makes a
In this case, the error I get, using the py2exeeggs.py is:
C:\Users\Ian\Desktop\OpenGL Test Program\distOpenGLTestProgram.exe
Traceback (most recent call last):
File OpenGL Test Program.py, line 2, in module
File py2exeeggs.pyc, line 43, in loadEggs
AttributeError: 'module' object has no
Ian Mallett wrote:
I would like
to move the blitting point to a location such that, for any rotation,
the image appears to rotate around its bottom edge.
-How can one do that?
Find the vector between the centre of the image and the point
you want to rotate it around. Rotate that vector by
Devon Scott-Tunkin wrote:
I've
tried using pygame.transform.scale and scale2x on the
screen, background, and display hoping one of those
would magically be a surface that held all the images
blitted to
Don't try to scale the screen itself. Instead, create an
offscreen surface and pass that to
On Fri, Mar 14, 2008 at 10:45 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Opps.
Hadn't found:
http://archives.seul.org/pygame/users/Jun-2006/msg00236.html
Everyone look at that. Very nice. Thanks.
Ian
Opps. Sorry, thanks everyone. I got it working by reverse engineering the
above code.
Have you tried doing the quad backwards? There's CULLing going on, so
maybe that is stopping it from working.
On Sun, Mar 16, 2008 at 3:09 PM, Ian Mallett [EMAIL PROTECTED] wrote:
On Sat, Mar 15, 2008 at 8:45 PM, René Dudfield [EMAIL PROTECTED] wrote:
You might need to move the light
On Sun, Mar 16, 2008 at 6:19 PM, René Dudfield [EMAIL PROTECTED] wrote:
Have you tried doing the quad backwards? There's CULLing going on, so
maybe that is stopping it from working.
Yes. I can sometimes get shadowing working, but weird things happen, like
the shadow will suddenly get
Hi all. First, I would like to thank this list, and the #pygame channel for all
the help so far in writing my first game, which is going to be a 2D RPG. Thank
you so much!
I started writing my first game January 1st, and I have a long way to go, but I
figured I would post my progress so far
OK, pygame building is more friendly to msi's now (rc is now called b
for beta when building msi's)
my automated builds now have an msi for py2.5:
http://thorbrian.com/pygame/builds.php
seems to work fine on vista
On Sun, Mar 16, 2008 at 3:44 PM, René Dudfield [EMAIL PROTECTED] wrote:
Nice
Nice one :)
I guess I'll do an RC5 release tonight... (+3 till 5 hours from now).
Hopefully that'll be the last one.
On Mon, Mar 17, 2008 at 3:02 PM, Brian Fisher [EMAIL PROTECTED] wrote:
OK, pygame building is more friendly to msi's now (rc is now called b
for beta when building msi's)
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