On Thursday 03 Apr 2008, Lamonte(Scheols/Demonic) wrote:
The only pygame book availible to man?
Wiley do one as well (The L-Line, The Express Line to Learning - Game
Programming) and I reviewed Will's book on my blog a while back. I have both
but I never got around to doing a review of the
On Thu, 3 Apr 2008, NBarnes wrote:
Wayne Koorts [EMAIL PROTECTED] wrote:
I'm having a friend convert it to chm because pdf is slow:(, my
friend
bought me the ebook version off apress,
Probably much less trouble to just get a better PDF reader. PDF
itself isn't
Hi All,
PyGame SF is an informal group meet up in San Francisco for Software
engineers
interested in python, OpenGL, pygame, SDL, programming and generally
anything
to do with video game development. The format of our meetings typically
involve
several people giving presentations on projects
Hi,
there's only a few days left to get pygame 1.8 into Fedora F9. Since
they are currently in the beta release stage.
https://bugzilla.redhat.com/show_bug.cgi?id=439903
Anyone able to help test the pygame build on Fedora F9? If so, please
put your testing results on the bug report link.
Hi,
I have a game Im making using pygame and pyopengl using Ian's
SphereCollide ( http://www.pygame.org/project/620/ ) as an example and
Im trying to get a 'radar' on the bottom right corner; similar like the
one here http://www.pygame.org/projects/20/178/ in the screenshot,
except that page
In PyOpenGL, you'll either want to do a call to ortho, or set up another
viewport. The viewport is specified from the bottom left corner of the
screen (as opposed to the top), so if your screen is 800x600, then
glViewport(700,500,100,100) sets up a 100x100 window for you to draw in in
the bottom
Here's an example:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=42
you can download the Python source at the bottom.
Thanks, Im not sure how more than one viewports work (I couldnt find any
examples), so I think Im just going to draw it manually. Like
http://vamsikrishna.v.googlepages.com/powerdefender
Thanks again.
Cheers
Astan
Ian Mallett wrote:
In PyOpenGL, you'll either want to do a call to ortho, or set