Re: [pygame] I'm loving wills book :)

2008-04-03 Thread Paul Walsh
On Thursday 03 Apr 2008, Lamonte(Scheols/Demonic) wrote: The only pygame book availible to man? Wiley do one as well (The L-Line, The Express Line to Learning - Game Programming) and I reviewed Will's book on my blog a while back. I have both but I never got around to doing a review of the

Re: [pygame] I'm loving wills book :)

2008-04-03 Thread Richard Jones
On Thu, 3 Apr 2008, NBarnes wrote: Wayne Koorts [EMAIL PROTECTED] wrote: I'm having a friend convert it to chm because pdf is slow:(, my friend bought me the ebook version off apress, Probably much less trouble to just get a better PDF reader. PDF itself isn't

[pygame] PyGame SF meetup Monday April 7th 7:30pm Metreon food court San Francisco

2008-04-03 Thread Harry Tormey
Hi All, PyGame SF is an informal group meet up in San Francisco for Software engineers interested in python, OpenGL, pygame, SDL, programming and generally anything to do with video game development. The format of our meetings typically involve several people giving presentations on projects

[pygame] getting pygame 1.8 into Fedora F9. Anyone able to help test?

2008-04-03 Thread René Dudfield
Hi, there's only a few days left to get pygame 1.8 into Fedora F9. Since they are currently in the beta release stage. https://bugzilla.redhat.com/show_bug.cgi?id=439903 Anyone able to help test the pygame build on Fedora F9? If so, please put your testing results on the bug report link.

[pygame] help with opaque images

2008-04-03 Thread Astan Chee
Hi, I have a game Im making using pygame and pyopengl using Ian's SphereCollide ( http://www.pygame.org/project/620/ ) as an example and Im trying to get a 'radar' on the bottom right corner; similar like the one here http://www.pygame.org/projects/20/178/ in the screenshot, except that page

Re: [pygame] help with opaque images

2008-04-03 Thread Ian Mallett
In PyOpenGL, you'll either want to do a call to ortho, or set up another viewport. The viewport is specified from the bottom left corner of the screen (as opposed to the top), so if your screen is 800x600, then glViewport(700,500,100,100) sets up a 100x100 window for you to draw in in the bottom

Re: [pygame] help with opaque images

2008-04-03 Thread Ian Mallett
Here's an example: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=42 you can download the Python source at the bottom.

Re: [pygame] help with opaque images

2008-04-03 Thread Astan Chee
Thanks, Im not sure how more than one viewports work (I couldnt find any examples), so I think Im just going to draw it manually. Like http://vamsikrishna.v.googlepages.com/powerdefender Thanks again. Cheers Astan Ian Mallett wrote: In PyOpenGL, you'll either want to do a call to ortho, or set