Hi Lenard,
You can download the media/Pygame scripts for the Book from:
http://apress.com/book/downloadfile/3765
Chapter 10 has the audio example scripts; a bouncing balls script, and a
jukebox.py script that plays .ogg files.
The jukebox.py script is very simple, it comes with "please put some
Yes, I built and tried it on XP. It sounds good. Now I just need a Python
equivalent. I don't have a copy of "Beginning Game Dev with Python and Pygame"
so I suppose I can translate the C++ back to Python.
Lenard
Quoting etrek <[EMAIL PROTECTED]>:
> Sorry, Here's the link for the files:
> htt
Sorry, Here's the link for the files:
http://www.filejumbo.com/Download/3F840964D8B19B91
-Ethan
- Original Message -
From: "etrek" <[EMAIL PROTECTED]>
To:
Sent: Saturday, April 19, 2008 5:10 PM
Subject: Re: [pygame] Pygame Mixer Crackle noise not an SDL_Mixer problem
Hi Lenard,
I d
Hi Lenard,
I downloaded your SDL Test files and tested them. They sound ok on my
machine, however it's difficult to tell whether the aliens program music is
causing any crackles (because the explosion sound it uses sounds like an old
style arcade explosion like Defender) and has a staticy soun
Quoting Marcus von Appen <[EMAIL PROTECTED]>:
> I added a preliminary change in rev. 1221, so that the BLEND_* macros
> take alpha into account.
>
> Regards
> Marcus
>
I will give it a try.
--
Lenard Lindstrom
<[EMAIL PROTECTED]>
Ian,
Below is a simple check knowing only the angle of the vector. The while
loop is moving along that vector in steps. Now this is what is needed inside a
normal screen with 2 or more objects. For the angle between them is what is
being used here. This assumes one is static and one moving
I added a preliminary change in rev. 1221, so that the BLEND_* macros
take alpha into account.
Regards
Marcus
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