Re: [pygame] Python and Speed

2008-04-25 Thread Ian Mallett
I'm afraid that No amount of optimisation will suffice--even C is too slow. I've found examples of how to use shaders on the GPU. This should be faster, and relevant too, as the algorithm in question is somewhat pertinent to graphics processing. Ian

[pygame] Pygame and Python 2.6

2008-04-25 Thread Lenard Lindstrom
I thought while I had the chance I would try linking the Pygame dependencies against msvcr90.dll using MinGW. It failed. The msvcr90.dll that Python 2.6 uses is connected to a manifest. I don't know anything about them. And neither do the unix build tools ./configure and make. So when

Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread Brian Fisher
dang - I didn't even know they had another new runtime... according to this post though, this should already be fixed? http://mail.python.org/pipermail/python-dev/2007-November/075473.html On Fri, Apr 25, 2008 at 4:17 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote: I thought while I had the

Re: [pygame] Python and Speed

2008-04-25 Thread Richard Jones
On Sat, 26 Apr 2008, Ian Mallett wrote: I would conclude this message simply by saying, for those working on Python, keep working on making it faster. Good job. And as I've mentioned so many times, this is not the place to post such a message. Richard