hi again,
note, you can convert a series of images with image magik, or the gimp
most easily I think...
convert -delay 20 -loop 0 bla*.tga animated.gif
Or opening them as gimp layers, then saving to an animated gif.
cu,
On Wed, May 7, 2008 at 2:44 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
Added a bug to the subject.
cu,
On Wed, May 7, 2008 at 2:44 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> looks like pyopengl 3.x returns a numpy array now instead of a string
> by default... which breaks pygame.image.save on gl with pyopengl 3.x.
>
> Here's a work around screenshot function f
looks like pyopengl 3.x returns a numpy array now instead of a string
by default... which breaks pygame.image.save on gl with pyopengl 3.x.
Here's a work around screenshot function for gl.
def save_screen(screen, filename):
def readScreen(x, y, width, height):
""" Read in the screen
hi,
glReadPixels, make a surface, then use pygame.image.save()
Then use ffmpeg, or vlc etc to make a movie out of still frames.
cheers,
Ian Mallett wrote:
Hello,
-I have a project which must be finished by Thursday. The project is a
movie, for a presentation, and my solution has been to make a program to
render each frame in OpenGL. I can now render each frame individually, but
now I face the challenge of turning these renders
Hello,
-I have a project which must be finished by Thursday. The project is a
movie, for a presentation, and my solution has been to make a program to
render each frame in OpenGL. I can now render each frame individually, but
now I face the challenge of turning these renders into a movie. (Movi