Oh, I misunderstood what it is that you were going for. Suggestion 3
is just a function like Camera.get_raw() that would return a string of
the buffer. It would add like a dozen lines of code, and it would
indeed be useful for integration with other libraries.
Going to HSV is still a necessity f
hi,
Lamina allows you to use any pygame 2d gui with opengl.
http://pitchersduel.python-hosting.com/browser/branches/Lamina/
It's fairly easy to use, and comes with demos for ocempgui and pgu.
cheers,
On Wed, Jun 18, 2008 at 2:58 PM, Astan Chee <[EMAIL PROTECTED]> wrote:
> Hi,
> I was wonderin
Hi,
I was wondering if there is a way to get a simple text entry dialog on a
pygame+opengl surface. I've tried several and all of them seem to
dislike doing a .blit on a opengl surface and crash badly whenever I do
anything on it. Are there simple alternatives?
Thanks
Astan
--
"Formulations o
OK, I'll work on unit tests and a version check.
On Mon, Jun 16, 2008 at 11:52 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> Maybe the test could write a sine wave to a StringIO, load it, then use
> get_buffer (sound objects do have get_buffer now, right?*) to check it.
>
> Lenard
>
> * Sorry,
awesome!
I haven't seen this before... Maybe the other email didn't make it to
the mailing list?
Can you please resend the patch?
cheers,
On Wed, Jun 18, 2008 at 2:14 PM, Forrest Voight <[EMAIL PROTECTED]> wrote:
> Any interest in this? Shapes with alpha blending would be very nice
> for simp
Any interest in this? Shapes with alpha blending would be very nice
for simple games.
On Sat, Jun 14, 2008 at 10:22 PM, Forrest Voight <[EMAIL PROTECTED]> wrote:
> This patch adds complete support for SDL_gfx primitive drawing to
> pygame. It adds a new module named gfx which has many functions to
Chris wrote:
The image is assigned like...
red_stone = game_image ("red_stone.png")
Later, it goes into the list like...
board_layout.append ([red_stone, (x, y)...])
So is a copy of red_stone in the list or just a pointer?
That particular question can be answered based on the
principles of
On Monday 16 June 2008 01:42:37 Nirav Patel wrote:
> Both YUV and HSV would be very useful for vision, but I don't think
> there's a clean solution to it.
You could choose to simply pass back in a Buffer[1] what you managed to
get from the camera without conversion as well. As long as you made i
Thank you, Jake and Charlie. I appreciate your responses. I don't
think I have to change anything. The concern was storing explicit
copies in the list versus pointing. All clear now. Storing 360
elements of red stone is the same as 5 so long as I load it only once.
That's what I hoped and
Not using colorkey at all. Just changed ".scale" to ".smoothscale".
I'll attach a couple small images later.
Charlie Nolan wrote:
No, you want to avoid a colorkey when scaling. Without seeing the
artifacts, it's hard to say, but I suspect that your problem is that
you're currently using a col
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