[pygame] BUG: transform.average_surfaces in 24 bit mode from pygame.image.load'd surfaces.

2008-09-03 Thread René Dudfield
hi, in 24 bit mode the average surfaces seems to swap the blue and the red channels around. This happens when loading some jpg files to average them. Had a quick look... but I can't reproduce it in the test runner. 24bit loaded images have these get_masks()... (255, 65280, 16711680, 0) 32bit i

Re: [pygame] BUG: Inconsistent font behavior between Windows and Linux

2008-09-03 Thread Brian Fisher
It's good the display point size (dpi) doesn't matter - it would be disappointing if SDL_ttf didn't fix such an obvious platform specific variation like that. It seems to me the next best step is still to make a small test thing that uses SDL_ttf without pygame to figure out if pygame is involved

Re: [pygame] BUG: Inconsistent font behavior between Windows and Linux

2008-09-03 Thread Lenard Lindstrom
Setting point size to 210 I get Windows results identical to Gentoo. Lenard Charlie Nolan wrote: Ah, good. Couldn't bear to look at the replies until I was half-asleep, just in case things blew up in my face. Glad to see my various fears were unfounded. :) [snip] Brian (again): I've on

Re: [pygame] BUG: Inconsistent font behavior between Windows and Linux

2008-09-03 Thread Lenard Lindstrom
I don't know what to make of this. Changing the display font size has no effect on the pixel size of the characters in SDL_ttf. Lenard Brian Fisher wrote: Hmm.. looks like SDL_ttf claims that it opens fonts at 72 dpi: http://jcatki.no-ip.org:8080/SDL_ttf/SDL_ttf_frame.html ... so how is the p

Re: [pygame] problem - movie in pygame

2008-09-03 Thread René Dudfield
hi, using libavcodec (ffmpeg) is definitely planned/wanted for pygame... cu, On Thu, Sep 4, 2008 at 11:18 AM, Forrest Voight <[EMAIL PROTECTED]> wrote: > I think PyGame could use a new movie module... a binding of libavcodec > probably. > > For one of my games, I gave up and decided to write

Re: [pygame] problem - movie in pygame

2008-09-03 Thread Forrest Voight
I think PyGame could use a new movie module... a binding of libavcodec probably. For one of my games, I gave up and decided to write my own video codec in Cython instead of messing with PyMedia. On Wed, Sep 3, 2008 at 8:16 PM, bhaaluu <[EMAIL PROTECTED]> wrote: > I run a Debian GNU/Linux system,

Re: [pygame] problem - movie in pygame

2008-09-03 Thread bhaaluu
I run a Debian GNU/Linux system, Python 2.4.4 and PyGame 1.7. I use this script to play movies. Maybe you can modify it for your game? #!/usr/bin/python """Usage: python playMovie.py movie.mpg 'q' = Quit """ import pygame from pygame.locals import * def main(filepath): pygame.init() pygam

Re: [pygame] memory leaks with Py_BuildValue

2008-09-03 Thread Campbell Barton
Heres more fixes to mask.c - Py_BuildValue returns a variable with 1 ref and PyList_Append adds another. checked all other cases of PyList_Append and they all seem correct. Index: src/mask.c === --- src/mask.c (revision 1646) +++ src

[pygame] problem - movie in pygame

2008-09-03 Thread pesvieira
Hi. I'm wanting to play a movie when I start my game, but I'm having a problem at playing a video in pygame. I already used pygame.movie and pymedia to do that, but they didn't work. The pygame.movie only supports MPEG1 encode, and the video is being displayed with low quality. Using pymedia the

Re: [pygame] BUG: Inconsistent font behavior between Windows and Linux

2008-09-03 Thread Charlie Nolan
Ah, good. Couldn't bear to look at the replies until I was half-asleep, just in case things blew up in my face. Glad to see my various fears were unfounded. :) James: It was attached to the original post, looks like Brian re-attached it for you. Brian: Aha, test results! Much appreciated. Re

Re: [pygame] problem - playing a movie in pygame

2008-09-03 Thread Pedro Vieira
Thank you for your reply. As you suggested I tried the pyglet. Now, the video and audio are sync, but it seems that FPS is slow and, because of that, the quality of the image and sound is bad. How can I improve my pyglet app?

Re: [pygame] problem - playing a movie in pygame

2008-09-03 Thread Casey Duncan
On Sep 3, 2008, at 12:02 PM, Pedro Vieira wrote: Hi. I'm wanting to play a movie when I start my game, but I'm having a problem at playing a video in pygame. I already used pygame.movie and pymedia to do that, but they didn't work. The pygame.movie only supports MPEG1 encode, and the vide

[pygame] problem - playing a movie in pygame

2008-09-03 Thread Pedro Vieira
Hi. I'm wanting to play a movie when I start my game, but I'm having a problem at playing a video in pygame. I already used pygame.movie and pymedia to do that, but they didn't work. The pygame.movie only supports MPEG1 encode, and the video is being displayed with low quality. Using pymedia the

Re: [pygame] memory leaks with Py_BuildValue

2008-09-03 Thread Nirav Patel
Thanks, I just committed a fix for it in mask.c. Nirav On Wed, Sep 3, 2008 at 11:13 AM, Campbell Barton <[EMAIL PROTECTED]> wrote: > Hi, over a year ago I had a look at pygames py-c/api usage for memory > leaks, and found a few, mainly with Py_BuildValue() using PyObjects > which are incref'd, >

[pygame] memory leaks with Py_BuildValue

2008-09-03 Thread Campbell Barton
Hi, over a year ago I had a look at pygames py-c/api usage for memory leaks, and found a few, mainly with Py_BuildValue() using PyObjects which are incref'd, had another look at the recent SVN and found some more, not sure if they are new but they definitely cause memory leaks. For example - call